Monk

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Overview Monks are a class focused on power and mobility with extreme trade offs.

Job Change The Monk job change is unchanged and a guide can be found here.


Equipment Related Changes


Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks Can not use normal shields (guard, buckler, etc) Can use charms in the shield slot


Skill Changes

Monk skill changes focus on utility and combo skills. Snap is the post-rebirth version which does not consume a spirit sphere when in fury.

Monk Original Version Timelines Version
Throw Spirit Sphere Cast time is 2 + skill level seconds Cast time reduced by approximately half
Flee Provides 1.5 flee per skill level Provides 1 flee and 1 perfect dodge per skill level
Raging Trifecta Blow Requires dodge level 5 Requires dodge level 3
Raging Quadruple Blow SP cost is 10 + 1 SP per skill level SP cost is 5 + 1 SP per skill level
Raging Thrust Attacks a single target Affects a 3x3 area
Iron Fist 3 Weapon Mastery damage per skill level with knuckles. Requires divine protection and demon bane level 10. 9 Weapon Mastery damage per skill level with knuckles. Now requires only divine protection level 10.
Spiritual Cadance Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick. Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick.
Absorb Spirit Sphere 20% Chance of Success 33% Chance of Success





Charms Charms are created via an NPC at the St. Capitalina Abbey Three versions are available: Charm of Yggdrasil - 10% damage reduction from demon, angel, and plant race mobs, adds the enchanted peach tree card effect (auto heal when attacking) Charm of Warding - 10% damage reduction from brute, insect, and fish race mobs, allows use of shield reflect level 1 Charm of Meditation - 10% damage reduction from formless and dragon race mobs, 50% resistance to the curse and stone curse status effects

All charms have 0 defense, a weight of 10, and a level requirement of 55. They can be upgraded and are restricted to monk class only.