Difference between revisions of "Monk"

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(Created page with "Overview Monks are a class focused on power and mobility with extreme trade offs. Job Change The Monk job change is unchanged and a guide can be found [https://irowiki.org/...")
 
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Overview
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== Overview ==
 
Monks are a class focused on power and mobility with extreme trade offs.   
 
Monks are a class focused on power and mobility with extreme trade offs.   
  
Job Change
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== Job Change ==
 
The Monk job change is unchanged and a guide can be found [https://irowiki.org/classic/Monk_Job_Change_Guide here.]
 
The Monk job change is unchanged and a guide can be found [https://irowiki.org/classic/Monk_Job_Change_Guide here.]
  
  
Equipment Related Changes
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== Equipment Related Changes ==
  
  
Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks
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* Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks
Can not use normal shields (guard, buckler, etc)
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* Can not use normal shields (guard, buckler, etc)
Can use charms in the shield slot
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* Can use charms in the shield slot
  
  
  
Skill Changes
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== Skill Changes ==
  
 
Monk skill changes focus on utility and combo skills.  Snap is the post-rebirth version which does not consume a spirit sphere when in fury.   
 
Monk skill changes focus on utility and combo skills.  Snap is the post-rebirth version which does not consume a spirit sphere when in fury.   
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|33% Chance of Success
 
|33% Chance of Success
 
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Charms
 
Charms
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All charms have 0 defense, a weight of 10, and a level requirement of 55.  They can be upgraded and are restricted to monk class only.
 
All charms have 0 defense, a weight of 10, and a level requirement of 55.  They can be upgraded and are restricted to monk class only.
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== Other Notes ==

Revision as of 00:38, 16 April 2024

Overview

Monks are a class focused on power and mobility with extreme trade offs.

Job Change

The Monk job change is unchanged and a guide can be found here.


Equipment Related Changes

  • Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks
  • Can not use normal shields (guard, buckler, etc)
  • Can use charms in the shield slot


Skill Changes

Monk skill changes focus on utility and combo skills. Snap is the post-rebirth version which does not consume a spirit sphere when in fury.

Monk Original Version Timelines Version
Throw Spirit Sphere Cast time is 2 + skill level seconds Cast time reduced by approximately half
Flee Provides 1.5 flee per skill level Provides 1 flee and 1 perfect dodge per skill level
Raging Trifecta Blow Requires dodge level 5 Requires dodge level 3
Raging Quadruple Blow SP cost is 10 + 1 SP per skill level SP cost is 5 + 1 SP per skill level
Raging Thrust Attacks a single target Affects a 3x3 area
Iron Fist 3 Weapon Mastery damage per skill level with knuckles. Requires divine protection and demon bane level 10. 9 Weapon Mastery damage per skill level with knuckles. Now requires only divine protection level 10.
Spiritual Cadance Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick. Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick.
Absorb Spirit Sphere 20% Chance of Success 33% Chance of Success

Charms Charms are created via an NPC at the St. Capitalina Abbey Three versions are available: Charm of Yggdrasil - 10% damage reduction from demon, angel, and plant race mobs, adds the enchanted peach tree card effect (auto heal when attacking) Charm of Warding - 10% damage reduction from brute, insect, and fish race mobs, allows use of shield reflect level 1 Charm of Meditation - 10% damage reduction from formless and dragon race mobs, 50% resistance to the curse and stone curse status effects

All charms have 0 defense, a weight of 10, and a level requirement of 55. They can be upgraded and are restricted to monk class only.

Other Notes