Difference between revisions of "Monk"
(Created page with "Overview Monks are a class focused on power and mobility with extreme trade offs. Job Change The Monk job change is unchanged and a guide can be found [https://irowiki.org/...") |
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− | Overview | + | == Overview == |
Monks are a class focused on power and mobility with extreme trade offs. | Monks are a class focused on power and mobility with extreme trade offs. | ||
− | Job Change | + | == Job Change == |
The Monk job change is unchanged and a guide can be found [https://irowiki.org/classic/Monk_Job_Change_Guide here.] | The Monk job change is unchanged and a guide can be found [https://irowiki.org/classic/Monk_Job_Change_Guide here.] | ||
− | Equipment Related Changes | + | == Equipment Related Changes == |
− | Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks | + | * Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks |
− | Can not use normal shields (guard, buckler, etc) | + | * Can not use normal shields (guard, buckler, etc) |
− | Can use charms in the shield slot | + | * Can use charms in the shield slot |
− | Skill Changes | + | == Skill Changes == |
Monk skill changes focus on utility and combo skills. Snap is the post-rebirth version which does not consume a spirit sphere when in fury. | Monk skill changes focus on utility and combo skills. Snap is the post-rebirth version which does not consume a spirit sphere when in fury. | ||
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|33% Chance of Success | |33% Chance of Success | ||
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Charms | Charms | ||
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All charms have 0 defense, a weight of 10, and a level requirement of 55. They can be upgraded and are restricted to monk class only. | All charms have 0 defense, a weight of 10, and a level requirement of 55. They can be upgraded and are restricted to monk class only. | ||
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+ | == Other Notes == |
Revision as of 00:38, 16 April 2024
Overview
Monks are a class focused on power and mobility with extreme trade offs.
Job Change
The Monk job change is unchanged and a guide can be found here.
Equipment Related Changes
- Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks
- Can not use normal shields (guard, buckler, etc)
- Can use charms in the shield slot
Skill Changes
Monk skill changes focus on utility and combo skills. Snap is the post-rebirth version which does not consume a spirit sphere when in fury.
Monk | Original Version | Timelines Version |
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Throw Spirit Sphere | Cast time is 2 + skill level seconds | Cast time reduced by approximately half |
Flee | Provides 1.5 flee per skill level | Provides 1 flee and 1 perfect dodge per skill level |
Raging Trifecta Blow | Requires dodge level 5 | Requires dodge level 3 |
Raging Quadruple Blow | SP cost is 10 + 1 SP per skill level | SP cost is 5 + 1 SP per skill level |
Raging Thrust | Attacks a single target | Affects a 3x3 area |
Iron Fist | 3 Weapon Mastery damage per skill level with knuckles. Requires divine protection and demon bane level 10. | 9 Weapon Mastery damage per skill level with knuckles. Now requires only divine protection level 10. |
Spiritual Cadance | Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick. | Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick. |
Absorb Spirit Sphere | 20% Chance of Success | 33% Chance of Success |
Charms Charms are created via an NPC at the St. Capitalina Abbey Three versions are available: Charm of Yggdrasil - 10% damage reduction from demon, angel, and plant race mobs, adds the enchanted peach tree card effect (auto heal when attacking) Charm of Warding - 10% damage reduction from brute, insect, and fish race mobs, allows use of shield reflect level 1 Charm of Meditation - 10% damage reduction from formless and dragon race mobs, 50% resistance to the curse and stone curse status effects
All charms have 0 defense, a weight of 10, and a level requirement of 55. They can be upgraded and are restricted to monk class only.