Weapon Changes
Revision as of 10:23, 2 February 2024 by Timelineswiki (talk | contribs)
Basic Weapon Changes
Weapon | Type | Base Attack (Original) | Base Attack (Timelines) | Non-Slotted Passive Bonus | Max Slots (Timelines) |
---|---|---|---|---|---|
2 Handed Axe | 2H Axe | 185 | 220 | 8 Str | 2 |
Battle Axe | 2H Axe | 80 | 95 | 3 Str | 4 |
Buster | 2H Axe | 155 | 205 | 30% Inc Damage to Formless | 2 |
Hammer | 2H Axe | 120 | 150 | 25% Chance to Stun | 3 |
Glaive | 2H Spear | 104 | 121 | 400 Max HP | 3 |
Guisarme | 2H Spear | 84 | 94 | 30% Inc Damage to Fish | 4 |
Halberd | 2H Spear | 165 | 215 | 400 Max HP | 2 |
Lance | 2H Spear | 185 | 225 | 25% Chance to Blind | 2 |
Partizan | 2H Spear | 124 | 124 | 25% Chance to Blind | 3 |
Trident | 2H Spear | 150 | 180 | 30% Inc Damage to Fish | 3 |
Bastard Sword | 2H Sword | 115 | 140 | Adds a 5% Chance to Leach 30% of Damage as HP | 3 |
Broad Sword | 2H Sword | 140 | 185 | None | 2 |
Claymore | 2H Sword | 180 | 210 | 100 Max SP | 2 |
Katana | 2H Sword | 60 | 75 | 50 Max SP | 4 |
Slayer | 2H Sword | 90 | 135 | 10% Chance to Autocast Bash At Highest Level Learned | 3 |
Two-Handed Sword | 2H Sword | 160 | 190 | 30% Inc Damage to Dragons | 2 |
Axe | Axe | 38 | 53 | 25% Chance to Stun | 4 |
Bible | Book | 115 | 115 | 20% Inc Damage to Poison, Holy, Dark, Undead | 2 |
Book | Book | 85 | 85 | 20% Inc Damage to Earth, Wind, Fire, and Water | 3 |
Arbalest | Bow | 90 | 90 | None | 2 |
Bow | Bow | 15 | 25 | 20% Inc Damage to Small | 4 |
Composite Bow | Bow | 29 | 29 | 20% Inc Damage to Brute | 4 |
Crossbow | Bow | 65 | 65 | 20% Inc Damage to Medium | 3 |
Gakkung Bow | Bow | 100 | 100 | 20% Inc Damage to Brute | 2 |
Great Bow | Bow | 50 | 62 | 20% Inc Damage to Large | 3 |
Hunter Bow | Bow | 125 | 125 | 20% Inc Damage to Brute | 1 |
Repeating Crossbow | Bow | 95 | 35 | 20% Inc ASPD | 0 |
Cinquedea | Dagger | 110 | 110 | When combined with Adventurer's Hope, reduces SP cost of improve concentration, adjustment, warm wind, and endure | 2 |
Cowardice Blade | Dagger | 80 | 110 | 400 Max HP | 2 |
Cutter | Dagger | 30 | 38 | 30% Inc Damage to Plants | 4 |
Dagger | Dagger | 73 | 82 | 30% Inc Damage to Plants | 3 |
Damascus | Dagger | 118 | 123 | 5 Agi | 2 |
Dirk | Dagger | 59 | 79 | 5 Agi | 3 |
Gladius | Dagger | 105 | 105 | 30% Inc Damage to Plants | 3 |
Knife | Dagger | 17 | 35 | 250 Max HP | 4 |
Main Gauche | Dagger | 43 | 43 | 10 Perfect Dodge | 4 |
Stilleto | Dagger | 87 | 87 | Grants Skill Improve Dodge Lv 5 | 3 |
Butcher | Gatling Gun | 75 | 75 | None | 3 |
Drifter | Gatling Gun | 50 | 50 | Gives Single Action Level 10 | 4 |
Destroyer | Grenade Launcher | 220 | 220 | Triple Action Causes 5 Cell Knockback | 2 |
Inferno | Grenade Launcher | 280 | 280 | 30% Inc Damage to Mechanical | 2 |
Guitar | Instrument | 142 | 142 | 30% Inc Damage to Angel | 2 |
Gumoongoh | Instrument | 126 | 137 | 8% Increased SP recovery rate | 2 |
Harp | Instrument | 114 | 114 | 200 Max HP | 2 |
Lute | Instrument | 105 | 105 | 7% Increased SP recovery rate | 3 |
Mandolin | Instrument | 90 | 103 | 30% Inc Damage to Angel | 3 |
Violin | Instrument | 50 | 50 | 6% Increased SP recovery rate | 4 |
Jamadhar | Katar | 165 | 185 | 10% ASPD | 1 |
Jur | Katar | 125 | 125 | 15 Critical Attack Chance | 3 |
Katar | Katar | 148 | 148 | 20% Critical Attack Damage | 2 |
Claw | Knuckle | 86 | 116 | None | 2 |
Finger | Knuckle | 97 | 118 | Low chance to drain 1% of damage dealt as sp when attacking | 2 |
Fist | Knuckle | 115 | 161 | 10 Perfect Dodge | 1 |
Knuckle Duster | Knuckle | 50 | 78 | Low chance to autocast level 10 blessing when attacking | 3 |
Studded Knuckles | Knuckle | 65 | 82 | Low chance to autocast level 10 increase agility when attacking | 3 |
Waghnak | Knuckle | 30 | 36 | Low chance to gain 50 critical rate for 5 seconds when attacking | 4 |
Chain | Mace | 84 | 84 | 50 Max SP | 3 |
Club | Mace | 23 | 35 | 30% Inc Damage to Insect | 4 |
Flail | Mace | 69 | 81 | 30% Inc Damage to Undead | 3 |
Mace | Mace | 37 | 37 | 30% Inc Damage to Undead | 4 |
Morning Star | Mace | 110 | 125 | 30% Inc Damage to Insect | 2 |
Smasher | Mace | 54 | 79 | 30% Inc Damage to Insect | 3 |
Sword Mace | Mace | 130 | 130 | 30% Inc Damage to Undead | 2 |
Crimson Bolt | Revolver | 35 | 55 | 25% Chance to Inflict Curse when Using Bloody Shells | 3 |
Six Shooter | Revolver | 30 | 20 | 9 Range | 4 |
Garrison | Revolver | 70 | 120 | 10% Reduced After Cast Delay | 2 |
Branch | Rifle | 50 | 50 | 20% Increased Long Range Damage | 4 |
Cyclone | Rifle | 120 | 140 | Ignores Defense of Brute | 3 |
Dusk | Rifle | 150 | 180 | Ignores Defense of Demi Human | 2 |
Lever Action Rifle | Rifle | 138 | 155 | Unslotted version available with original bonus | 2 |
Long Barrel | Rifle | 150 | 210 | 14 Range | 1 |
Black Rose | Shotgun | 180 | 180 | Reduces SP consumption by 10% | 2 |
Gate Keeper | Shotgun | 210 | 210 | Unslotted Version Available with Original Bonus | 2 |
Rolling Stone | Shotgun | 135 | 135 | 30% Increased Damage to Flying Enemies | 3 |
Thunder P | Shotgun | 80 | 80 | Unslotted Version Available with Original Bonus | 2 |
Javelin | Spear | 28 | 54 | 25% Chance to Blind | 4 |
Pike | Spear | 60 | 60 | 400 Max HP | 4 |
Spear | Spear | 44 | 56 | 30% Inc Damage to Fish | 4 |
Blade | Sword | 53 | 53 | 20 Hit | 4 |
Falchion | Sword | 39 | 47 | 30% Inc Damage to Demi-Human | 4 |
Flamberge | Sword | 150 | 155 | 500 attack if refined to +10 | 2 |
Haedonggum | Sword | 120 | 120 | 50 Max SP | 2 |
Rapier | Sword | 70 | 92 | 10% Attack Speed | 3 |
Ring Pommel Saber | Sword | 100 | 100 | 20 Hit | 3 |
Saber | Sword | 115 | 115 | 30% Inc Damage to Demi-Human | 3 |
Scimitar | Sword | 85 | 94 | 30% Inc Damage to Demi-Human | 3 |
Sword | Sword | 25 | 45 | 50 attack if refined to +10 | 4 |
Town Sword | Sword | 100 | 100 | Reduces SP cost of increase agility, blessing, heal, and provoke by 50% when combo'ed with Ring of Magnetism | 2 |
Tsurugi | Sword | 130 | 140 | 10% Attack Speed | 2 |
Line | Whip | 80 | 91 | 30% Inc Damage to Demon | 3 |
Rante Whip | Whip | 135 | 135 | 30% Inc Damage to Demon | 2 |
Rope | Whip | 45 | 45 | 6% Increased SP recovery rate | 4 |
Tail Whip | Whip | 105 | 105 | 200 Max SP | 2 |
Whip | Whip | 120 | 130 | 8% Increased SP recovery rate | 2 |
Wire Whip | Whip | 95 | 95 | 7% Increased SP recovery rate | 3 |
Asura | Dagger | 50 | 50 | Int +2 | 3 |
Hakujin | Dagger | 120 | 120 | Grants Use of Level 1 Heal | 1 |
Jitte | Dagger | 70 | 70 | 5% Mdef Pierce | 2 |
Murasame | Dagger | 95 | 95 | 20% Inc Damage to Fire | 2 |