Difference between revisions of "Weapon Changes"

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Revision as of 10:22, 2 February 2024


Weapon Type Base Attack (Original) Base Attack (Timelines) Non-Slotted Passive Bonus Max Slots (Timelines)
2 Handed Axe 2H Axe 185 220 8 Str 2
Battle Axe 2H Axe 80 95 3 Str 4
Buster 2H Axe 155 205 30% Inc Damage to Formless 2
Hammer 2H Axe 120 150 25% Chance to Stun 3
Glaive 2H Spear 104 121 400 Max HP 3
Guisarme 2H Spear 84 94 30% Inc Damage to Fish 4
Halberd 2H Spear 165 215 400 Max HP 2
Lance 2H Spear 185 225 25% Chance to Blind 2
Partizan 2H Spear 124 124 25% Chance to Blind 3
Trident 2H Spear 150 180 30% Inc Damage to Fish 3
Bastard Sword 2H Sword 115 140 Adds a 5% Chance to Leach 30% of Damage as HP 3
Broad Sword 2H Sword 140 185 None 2
Claymore 2H Sword 180 210 100 Max SP 2
Katana 2H Sword 60 75 50 Max SP 4
Slayer 2H Sword 90 135 10% Chance to Autocast Bash At Highest Level Learned 3
Two-Handed Sword 2H Sword 160 190 30% Inc Damage to Dragons 2
Axe Axe 38 53 25% Chance to Stun 4
Bible Book 115 115 20% Inc Damage to Poison, Holy, Dark, Undead 2
Book Book 85 85 20% Inc Damage to Earth, Wind, Fire, and Water 3
Arbalest Bow 90 90 None 2
Bow Bow 15 25 20% Inc Damage to Small 4
Composite Bow Bow 29 29 20% Inc Damage to Brute 4
Crossbow Bow 65 65 20% Inc Damage to Medium 3
Gakkung Bow Bow 100 100 20% Inc Damage to Brute 2
Great Bow Bow 50 62 20% Inc Damage to Large 3
Hunter Bow Bow 125 125 20% Inc Damage to Brute 1
Repeating Crossbow Bow 95 35 20% Inc ASPD 0
Cinquedea Dagger 110 110 When combined with Adventurer's Hope, reduces SP cost of improve concentration, adjustment, warm wind, and endure 2
Cowardice Blade Dagger 80 110 400 Max HP 2
Cutter Dagger 30 38 30% Inc Damage to Plants 4
Dagger Dagger 73 82 30% Inc Damage to Plants 3
Damascus Dagger 118 123 5 Agi 2
Dirk Dagger 59 79 5 Agi 3
Gladius Dagger 105 105 30% Inc Damage to Plants 3
Knife Dagger 17 35 250 Max HP 4
Main Gauche Dagger 43 43 10 Perfect Dodge 4
Stilleto Dagger 87 87 Grants Skill Improve Dodge Lv 5 3
Butcher Gatling Gun 75 75 None 3
Drifter Gatling Gun 50 50 Gives Single Action Level 10 4
Destroyer Grenade Launcher 220 220 Triple Action Causes 5 Cell Knockback 2
Inferno Grenade Launcher 280 280 30% Inc Damage to Mechanical 2
Guitar Instrument 142 142 30% Inc Damage to Angel 2
Gumoongoh Instrument 126 137 8% Increased SP recovery rate 2
Harp Instrument 114 114 200 Max HP 2
Lute Instrument 105 105 7% Increased SP recovery rate 3
Mandolin Instrument 90 103 30% Inc Damage to Angel 3
Violin Instrument 50 50 6% Increased SP recovery rate 4
Jamadhar Katar 165 185 10% ASPD 1
Jur Katar 125 125 15 Critical Attack Chance 3
Katar Katar 148 148 20% Critical Attack Damage 2
Claw Knuckle 86 116 None 2
Finger Knuckle 97 118 Low chance to drain 1% of damage dealt as sp when attacking 2
Fist Knuckle 115 161 10 Perfect Dodge 1
Knuckle Duster Knuckle 50 78 Low chance to autocast level 10 blessing when attacking 3
Studded Knuckles Knuckle 65 82 Low chance to autocast level 10 increase agility when attacking 3
Waghnak Knuckle 30 36 Low chance to gain 50 critical rate for 5 seconds when attacking 4
Chain Mace 84 84 50 Max SP 3
Club Mace 23 35 30% Inc Damage to Insect 4
Flail Mace 69 81 30% Inc Damage to Undead 3
Mace Mace 37 37 30% Inc Damage to Undead 4
Morning Star Mace 110 125 30% Inc Damage to Insect 2
Smasher Mace 54 79 30% Inc Damage to Insect 3
Sword Mace Mace 130 130 30% Inc Damage to Undead 2
Crimson Bolt Revolver 35 55 25% Chance to Inflict Curse when Using Bloody Shells 3
Six Shooter Revolver 30 20 9 Range 4
Garrison Revolver 70 120 10% Reduced After Cast Delay 2
Branch Rifle 50 50 20% Increased Long Range Damage 4
Cyclone Rifle 120 140 Ignores Defense of Brute 3
Dusk Rifle 150 180 Ignores Defense of Demi Human 2
Lever Action Rifle Rifle 138 155 Unslotted version available with original bonus 2
Long Barrel Rifle 150 210 14 Range 1
Black Rose Shotgun 180 180 Reduces SP consumption by 10% 2
Gate Keeper Shotgun 210 210 Unslotted Version Available with Original Bonus 2
Rolling Stone Shotgun 135 135 30% Increased Damage to Flying Enemies 3
Thunder P Shotgun 80 80 Unslotted Version Available with Original Bonus 2
Javelin Spear 28 54 25% Chance to Blind 4
Pike Spear 60 60 400 Max HP 4
Spear Spear 44 56 30% Inc Damage to Fish 4
Blade Sword 53 53 20 Hit 4
Falchion Sword 39 47 30% Inc Damage to Demi-Human 4
Flamberge Sword 150 155 500 attack if refined to +10 2
Haedonggum Sword 120 120 50 Max SP 2
Rapier Sword 70 92 10% Attack Speed 3
Ring Pommel Saber Sword 100 100 20 Hit 3
Saber Sword 115 115 30% Inc Damage to Demi-Human 3
Scimitar Sword 85 94 30% Inc Damage to Demi-Human 3
Sword Sword 25 45 50 attack if refined to +10 4
Town Sword Sword 100 100 Reduces SP cost of increase agility, blessing, heal, and provoke by 50% when combo'ed with Ring of Magnetism 2
Tsurugi Sword 130 140 10% Attack Speed 2
Line Whip 80 91 30% Inc Damage to Demon 3
Rante Whip Whip 135 135 30% Inc Damage to Demon 2
Rope Whip 45 45 6% Increased SP recovery rate 4
Tail Whip Whip 105 105 200 Max SP 2
Whip Whip 120 130 8% Increased SP recovery rate 2
Wire Whip Whip 95 95 7% Increased SP recovery rate 3
Asura Dagger 50 50 Int +2 3
Hakujin Dagger 120 120 Grants Use of Level 1 Heal 1
Jitte Dagger 70 70 5% Mdef Pierce 2
Murasame Dagger 95 95 20% Inc Damage to Fire 2