Difference between revisions of "Skill Changes"
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|Soul Ritual | |Soul Ritual | ||
|Not in game | |Not in game | ||
− | |New Skill. Creates an area effect on the ground that grants the soul link status to any allies that are inside it. The area of effect increases at each odd numbered level, and the SP cost is cut in half at each even numbered level. The effect lingers for 20 seconds after leaving the area. The effect also applies to the caster. All classes have their traditional bonuses when soul linked. Gunslinger has been give a bonus: enables use of chain action with all gun types. Ninja has been given a bonus: converts all SP into damage when using final strike (skill level * sp / 5 | + | |New Skill. Creates an area effect on the ground that grants the soul link status to any allies that are inside it. The area of effect increases at each odd numbered level, and the SP cost is cut in half at each even numbered level. The effect lingers for 20 seconds after leaving the area. The effect also applies to the caster. All classes have their traditional bonuses when soul linked. Gunslinger has been give a bonus: enables use of chain action with all gun types. Ninja has been given a bonus: converts all SP into damage when using final strike (additional damage = skill level * sp / 5 ) |
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|Eska | |Eska |
Revision as of 22:50, 13 May 2024
Contents
Novice
Novice | Original Version | Timelines Version |
---|---|---|
First Aid | Restore 5 HP for 3 SP | Restores HP equal to the user's base level for 8 SP. Has a 20% chance to cure the bleeding status |
Swordsman
Swordsman | Original Version | Timelines Version |
---|---|---|
Sword Mastery | 4 Weapon Mastery damage per skill level with one handed swords and daggers | 12 Weapon Mastery damage per skill level with one handed swords and daggers |
Two Handed Sword Mastery | 4 Weapon Mastery damage per skill level with two handed swords | 12 Weapon Mastery damage per skill level with two handed swords |
Magnum Break | Costs 30 SP for all skill levels | Costs 32 - 2 * skill level SP |
Increase HP Recovery | Recover 0.2% of Max HP per skill level | Recover 1% of Max HP per skill level |
Endure | Lasts 7 hits | Now lasts for 7 + 3 * skill level seconds or hits taken, whichever comes first |
Knight
Knight | Original Version | Timelines Version |
---|---|---|
Bowling Bash | Affected by gutter lines, 500% damage per hit | Not affected by gutter lines, 460% damage per hit at level 10 |
Spear Mastery | 4 Weapon Mastery damage per skill level with spears, 1 weapon mastery damage per skill level with spears when mounted | 12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted |
Crusader
Crusader | Original Version | Timelines Version |
---|---|---|
Holy Cross | No endow effect | Endows weapon with holy element for 2 * skill level seconds |
Providence | Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks. | Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies. Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies. |
Spear Mastery | 4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted | 12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted |
Demon Bane | 3 Weapon Mastery damage per skill level against demon and undead race | Merged into Divine Protection |
Divine Protection | 3 Soft Defense per skill level against demon and undead | Demonbane has been merged with Divine Protection. Damage bonus increased to +9 per skill level. |
Heal | Requires demon bane level 5 | Requires divine protection level 8 |
Mage
Mage | Original Version | Timelines Version |
---|---|---|
Increase SP Recovery | Recover 0.2% of Max SP per skill level | Recover 1% of Max SP per skill level |
Wizard | Original Version | Timelines Version |
---|---|---|
Storm Gust | 500% damage per hit at level 10 | 460% damage per hit at level 10 |
Earth Spike | 100% damage per hit | 200% damage per hit |
Heaven's Drive | 100% damage per hit | 200% damage per hit |
Frost Nova | 5x5 area of effect around player, 65% chance to freeze enemies, 4 second cast time at level 10 | 11x11 area of effect around player, 150% chance to freeze enemies, 1.5 second cast time at level 10 |
Sage
Sage | Original Version | Timelines Version |
---|---|---|
Hindsight | Level 1 gives Napalm Beat level 3, level 2 gives level 1 fire/cold/lightning bolt, level 3 gives level 2 fire/cold/lightning bolt, level 4 gives level 3 fire/cold/lightning bolt | Level 1 gives Earth Spike level 3, level 2 gives level 5 fire/cold/lightning bolt, level 3 gives level 6 fire/cold/lightning bolt, level 4 gives level 7 fire/cold/lightning bolt |
Advanced Book | 3 Weapon Mastery damage per skill level with books | 9 Weapon Mastery damage per skill level with books |
Archer
Archer | Original Version | Timelines Version |
---|---|---|
Arrow Shower | Pushes enemies back 2 cells | No longer pushes enemies back, 25% accuracy penalty, ground targeted |
Hunter
Hunter | Original Version | Timelines Version |
---|---|---|
Steel Crow | Adds 6 * skill level damage to each hit of blitz beat | Adds 18 * skill level damage to each hit of blitz beat |
Ankle Snare | Duration reduced by 0.5% per point of agi, 5 second minimum duration | Duration reduced by 1% per point of agi, no minimum duration |
Freezing Trap | Has a moderate chance to cause freeze. Affects a 3x3 area. | Has a huge chance to cause freeze. Affects a 3x3 area. |
Land Mine | Has a moderate chance to cause stun. | Has a huge chance to cause stun. Affects a 5x5 area. |
Blast Mine | Affects a single target | Affects a 3x3 area |
Claymore Trap | Affects a 5x5 area, splits damage | Affects a 7x7 area, does not split damage |
Flasher Trap | Has a moderate chance to cause blind. | Has a huge chance to cause blind. Affects a 5x5 area. |
Sandman Trap | Has a moderate chance to cause sleep. | Has a huge chance to cause sleep. Affects a 5x5 area. |
Beast Bane | 4 Weapon Mastery damage per skill level against brute and insect race | 12 Weapon Mastery damage per skill level against brute and insect race |
Bard and Dancer
Bard and Dancer | Original Version | Timelines Version |
---|---|---|
Lullaby | Has a 5% chance to cause the sleep status | Has a 5% chance to cause the sleep status with a bonus 1% chance to cause sleep for each point of int that the caster has. |
Mr Kim a Rich Man | Is an ensemble that grants up to 80% bonus exp to monsters killed in its area of effect | Is a song/dance that grants bonus exp for party members in its area of effect. The bonus exp is 2% per skill level and 1% for each level of music or dance lessons |
Music and Dance Lessons | 3 Weapon Mastery damage per skill level with instruments/whips. | 9 Weapon Mastery damage per skill level with instruments/whips. Adds a 1% * skill level chance to auto cast a neutral element melody strike or sling arrow. |
Siegfried | Only affects party members | Affects all allies |
Ring of Nibelung | Only affects party members | Affects all allies |
Drum on a Battlefield | Only affects party members | Affects all allies |
Scream and Frostjoke | Screen-wide range | Eight cell range centered on the performer |
Merchant
Merchant | Original Version | Timelines Version |
---|---|---|
Cart Revolution | Requires a quest | No longer requires a quest, now requires pushcart level 10 |
Axe Mastery | Not available to merchants | Now available to merchants. +12 Weapon Mastery damage per skill level with axes |
Mammonite | Zeny cost is 100 * skill level | Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions |
Blacksmith
Blacksmith | Original Version | Timelines Version |
---|---|---|
Smith Knucklebrace | Allows forging of knuckles | Replaced with smith knucklebrace and mace to allow forging of knuckles and maces |
Smith Sword | Allows forging of one handed swords | Replaced with smith sword and two handed sword to allow forging of one and two handed swords |
Smith Spear | Allows forging of spears | Replaced with smith spear and axe to allow forging of spears and axes |
Smith Mace, Smith 2H Sword, Smith Axe | Allows forging of maces, 2 handed swords, and axes | Removed from the game |
Iron Tempering | Allows forging of iron | Merged with Steel Tempering and renamed to Metal Tempering. Now allows for forging of iron and steel. |
Steel Tempering | Allow forging of steel | Removed from the game |
Ore Discovery | Requires steel tempering level 1 | Requires Metal Tempering level 2. |
Maximize Power | Stops natural SP regeneration | No longer stops natural SP regeneration |
Alchemist
Alchemist | Original Version | Timelines Version |
---|---|---|
Axe Mastery | 4 Weapon Mastery damage per skill level with axes | Removed from alchemist skill tree |
Bioethics, Vaporize, Call Homunculus, and Homunculus Resurrection | Grants various homunculus skills | No longer in game as homunculus system not implemented |
Twilight Alchemy | Allows creation of 200 white potions at a time. Requires soul link | Allows creation of 200 red, yellow, white, or blue potions. Requires a quest. |
Twilight Alchemy II | Allows creation of 200 slim white potions at a time. Requires soul link. | Allows creation of 200 slim red, yellow, or white potions at a time. Requires a quest. |
Twilight Alchemy III | Allows creation of 100 alcohol, 50 acid bottles, and 50 bottle grenades at a time. Requires a soul link. | Allows creation of 20 sets of alcohol, acid bottles, bottle grenades, plant bottles, marine spheres, glistening coats, atium potions, or quicksillver potions at a time. Requires a quest. |
Aid Berserk Potion | Allows the alchemist to pitch a berserk potion at a level 85+ ally. Requires soul link. | Removed from the game and replaced with Aid Special Pitcher. Pitch berserk potion, atium potion, quicksilver potion, or panacea at an ally. There is no level requirement for the ally to receive the berserk potion effect. Requires Aid Potion Pitcher level 5. |
Pharmacy | Allows the alchemist to create various basic potions. | Allows the alchemist to create various basic potions including atium potion and quicksilver potion. |
Summon Flora | Summons up to 5 mandragora, 4 hydra, 3 flora, 2 parasites, or 1 geographer | Summons up to 5 mandragora, 4 flora, 3 parasites, 2 geographers, or 1 drosera |
Thief
Thief | Original Version | Timelines Version |
---|---|---|
Sword Mastery | Not available to thieves | Now available to thieves. +12 Weapon Mastery damage per skill level with one handed swords and daggers |
Envenom | Low chance of causing poison | Huge chance of causing poison |
Throw Sand | Low chance of causing blind | Chance of causing blind increased, now based on dex and job level |
Assassin
Assassin | Original Version | Timelines Version |
---|---|---|
Venom Splasher | Poison element splash attack | Replaced by Venom Trap |
Katar Mastery | 3 Weapon Mastery damage per skill level with katars | 9 Weapon Mastery damage per skill level with katars |
Venom Trap | Not in game | New skill. Places a trap on the ground. When triggered by an enemy, the trap deals poison element damage based on the caster's current HP and int. This trap has a high chance to cause both poison and deadly poison status. The traps area of effect is 3x3. Each use consumes 1 toxic gas and 1 old shuriken. |
Rogue
Rogue | Original Version | Timelines Version |
---|---|---|
Sword Mastery | Part of rogue skill tree | Moved to thief skill tree |
Preserve | Part of stalker skill tree | Moved to rogue skill tree, requires a quest |
Scribble | Part of rogue skill tree | Now requires a quest instead of a skill point |
Acolyte
Acolyte | Original Version | Timelines Version |
---|---|---|
Demon Bane | 3 Weapon Mastery damage per skill level against demon and undead race | Merged into Divine Protection |
Divine Protection | 3 Soft Defense per skill level against demon and undead | Demonbane has been merged with Divine Protection. Damage bonus increased to 9 per skill level. |
Mace Mastery | 3 Weapon Mastery damage per skill level with maces | 9 Weapon Mastery damage per skill level with maces |
Signum Crucis | Requires demon bane level 3 | Requires divine protection level 6 |
Priest
Priest | Original Version | Timelines Version |
---|---|---|
Slow Poison | Halts the HP drain from poison | Removed from the game |
Increase SP Recovery | Recover +0.2% of Max SP per skill level | Recover +1% of Max SP per skill level |
Purity | Not in game | New skill. Reduce chance to be affected by poison, stun, curse, sleep, freeze, blind, confusion, and stone curse by 15% per skill level. Duration at level 1 is 70 seconds and decreases 15 seconds per level. Maximum level is 5. |
Magnificat | Doubles rate SP regeneration rate | Doubles rate HP and SP regeneration rate |
Turn Undead | Cast range of 5 | Cast range of 9 |
Impositio Manus | Affects a single target | Affects the entire party similar to magnificat |
Monk
Monk | Original Version | Timelines Version |
---|---|---|
Throw Spirit Sphere | Cast time is 2 + skill level seconds | Cast time reduced by approximately half |
Flee | Provides 1.5 flee per skill level | Provides 1 flee and 1 perfect dodge per skill level |
Raging Trifecta Blow | Requires dodge level 5 | Requires dodge level 3 |
Raging Quadruple Blow | SP cost is 10 + 1 SP per skill level | SP cost is 5 + a SP per skill level |
Raging Thrust | Attacks a single target | Affects a 3x3 area |
Iron Fist | 3 Weapon Mastery damage per skill level with knuckles. Requires divine protection and demon bane level 10. | 9 Weapon Mastery damage per skill level with knuckles. Now requires only divine protection level 10. |
Spiritual Cadance | Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick. | Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick. |
Absorb Spirit Sphere | 20% Chance of Success | 33% Chance of Success |
Super Novice
Super Novice | Original Version | Timelines Version |
---|---|---|
Lightning Spear of Ice | Not available for Super Novice | Now available for Super Novice. Requires Lightning Bolt level 3. |
Flaming Petals | Not available for Super Novice | Now available for Super Novice. Requires Cold Bolt level 3. |
Wind Blades | Not available for Super Novice | Now available for Super Novice. Requires Fire Bolt level 3. |
Flip Coin | Not available for Super Novice | Now available for Super Novice. Requires Flip Coin level 5. |
Adjustment | Not available for Super Novice | Now available for Super Novice. Requires Flip Coin level 5. |
High Jump | Not available for Super Novice | Now available for Super Novice. |
Warm Wind | Not available for Super Novice | Now available for Super Novice. Requires Fire Bolt, Cold Bolt, Lightning Bolt, Aqua Benedicta, Stone Curse, and Napalm Beat Level 1. |
Mace Mastery | Not available for Super Novice | Now available for Super Novice. |
Axe Mastery | Not available for Super Novice | Now available for Super Novice. |
Demon Bane | 3 Weapon Mastery damage per skill level against demon and undead race | Merged into Divine Protection |
Divine Protection | 3 Soft Defense per skill level against demon and undead | Demonbane has been merged with Divine Protection. Damage bonus increased to 9 per skill level. |
Signum Crucis | Requires demon bane level 3 | Requires divine protection level 6 |
Mammonite | Zeny cost is 100 * skill level | Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions |
Taekwon Kid
Taekwon Kid | Original Version | Timelines Version |
---|---|---|
Peaceful Break | Recovers 30 * skill level plus 0.2% Max HP * skill level HP per tick | Recovers 30 * skill level plus 1% Max HP * skill level HP per tick |
Happy Break | Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick | Recovers 3 * skill level plus 1% Max SP * skill level SP per tick |
Soul Linker
Soul Linker | Original Version | Timelines Version |
---|---|---|
Soul Ritual | Not in game | New Skill. Creates an area effect on the ground that grants the soul link status to any allies that are inside it. The area of effect increases at each odd numbered level, and the SP cost is cut in half at each even numbered level. The effect lingers for 20 seconds after leaving the area. The effect also applies to the caster. All classes have their traditional bonuses when soul linked. Gunslinger has been give a bonus: enables use of chain action with all gun types. Ninja has been given a bonus: converts all SP into damage when using final strike (additional damage = skill level * sp / 5 ) |
Eska | Requires Monk Spirit level 1, sets mob defense to a random value from 0 to 100 | Requires Eswoo level 3, sets mob defense to 90 |
Eske | Requires Knight Spirit level 1, increases mobs attack power by 300% | Requires Eswoo level 3, increases mobs attack power by 100% |
Esma | Requires Estin and Estun level 7 | Requires Estin and Estun level 7, Eska and Eske level 1 |
Kaizel | Requires Priest Spirit level 1 | Requires Kaina and Soul Ritual level 2 |
Kaahi | Requires Priest Spirit level 1 | Requires Kaina level 1 and Soul Ritual level 3 |
Kaupe | Requires Rogue Spirit level 1 | Requires Kaina level 3 and Soul Ritual level 1 |
Kaite | Requires Wizard Spirit level 1 | Requires Kaina and Soul Ritual level 2 |
Knight Spirit | Grants Knight soul link | Passive bonus of 400 max HP applied to soul linker, maximum level is 1 |
Crusader Spirit | Grants Crusader soul link | Passive bonus of +2 def and mdef applied to soul linker, maximum level is 1 |
Priest Spirit | Grants Priest soul link | Passive bonus of 200 max SP applied to soul linker, maximum level is 1 |
Monk Spirit | Grants Monk soul link | Passive bonus of +2 str applied to soul linker, maximum level is 1 |
Hunter Spirit | Grants Hunter soul link | Passive bonus of +2 dex applied to soul linker, maximum level is 1 |
Performer Spirit | Grants Performer soul link | Passive bonus of 5% increased HP/SP regeneration applied to soul linker, maximum level is 1 |
Assassin Spirit | Grants Assassin soul link | Passive bonus of 20% increased critical attack damage applied to soul linker, maximum level is 1 |
Rogue Spirit | Grants Rogue soul link | Passive bonus of +10 flee applied to soul linker, maximum level is 1 |
Wizard Spirit | Grants Wizard soul link | Passive bonus of 5% matk applied to soul linker, maximum level is 1 |
Sage Spirit | Grants Sage soul link | Passive bonus of +2 int applied to soul linker, maximum level is 1 |
Blacksmith Spirit | Grants Blacksmith soul link | Passive bonus of 500 increased weight limit applied to soul linker, maximum level is 1 |
Alchemist Spirit | Grants Alchemist soul link | Passive bonus of 10% additional HP/SP recovery of items applied to soul linker, maximum level is 1 |
Ninja Spirit | Not in game | Passive bonus of 50 weapon mastery attack for daggers applied to soul linker, maximum level is 1 |
Gunslinger Spirit | Not in game | Passive bonus of 5% increased attack speed applied to soul linker, maximum level is 1 |
Super Novice Spirit | Grants Super Novice soul link | Passive bonus of greatly increased movement speed. Permanently reduces max HP and SP by 1/3. The reduction is capped at 999 HP and 666 SP. Applied to soul linker. Maximum level is 1 |
Transcendent Spirit | Grants Transcendent 1st Class soul link | Removed from the game |
Taekwon Master Spirit | Grants Taekwon Master soul link | Removed from the game |
Soul Linker Spirit | Grants Soul Linker soul link | Removed from the game |
Ninja
Ninja | Original Version | Timelines Version |
---|---|---|
Ninja Aura | Duration is 90 seconds | Duration is 180 seconds |
Throwing Mastery | 3 Weapon Mastery damage per skill level when using Throw Shuriken | 9 Weapon Mastery damage per skill level when using Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken |
Throw Huuma Shuriken | Splits damage among targets in area of effect | Deals full damage among targets in area of effect, damage reduced to 200% + 100% * skill level |
Ninja Mastery | Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick | Recovers 3 * skill level plus 1% Max SP * skill level SP per tick |
Gunslinger
Gunslinger | Original Version | Timelines Version |
---|---|---|
Increase Accuracy | Duration is 60 seconds, costs 4 coins | Duration is now 180 seconds, costs 2 coins |
Madness Canceller | Has a 4 second after cast delay that prevents all skill usage. | Removed after cast delay. Added a 4 second cool down that only prevents recasting madness canceller. |
Tracking | 1200% skill damage modifier at level 10. | Can now crit. 1200% skill damage modifier plus an additional 3% skill damage modifier per luk of the caster. |
Flip Coin | Has a 70% success chance at level 5 and all levels have a chance to lose coins if the skill fails. | Has a 100% success chance at level 5 and coins are no longer lost when the skill fails. |
Ground Drift | Affects a single cell. Duration is 30 seconds at level 10. | Has a 5x5 splash effect. Duration is now 60 seconds at level 10. |
Guild
Guild | Original Version | Timelines Version |
---|---|---|
Guardian Research | Maximum level is 3. Each level grants a 10% bonus to damage and a modest increase in attack speed. | Maximum level is 9. Each level grants a 30% bonus to damage, increases def and mdef by 1, increases maximum hp by 10,000, and significantly increases attack and movement speed. |
Restoration | Shares a 5 minute cooldown with other guild skills | Has a 2 minute cooldown that is not shared with other guild skills |
Regeneration | Shares a 5 minute cooldown with other guild skills | Has a 5 minute cooldown that is not shared with other guild skills |
Battle Orders | Shares a 5 minute cooldown with other guild skills | Has a 5 minute cooldown that is not shared with other guild skills |
Emergency Call | Shares a 5 minute cooldown with other guild skills | Has a 5 minute cooldown that is not shared with other guild skills |