Difference between revisions of "Skill Changes"

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== Novice ==
 +
 
{|class='wikitable'
 
{|class='wikitable'
 
|-
 
|-
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|Restores HP equal to the user's base level for 8 SP.  Has a 20% chance to cure the bleeding status
 
|Restores HP equal to the user's base level for 8 SP.  Has a 20% chance to cure the bleeding status
 
|}
 
|}
 +
 +
== Swordsman ==
  
 
{|class='wikitable'
 
{|class='wikitable'
Line 34: Line 38:
 
|Endure
 
|Endure
 
|Lasts 7 hits
 
|Lasts 7 hits
|Now lasts for 10 + 3 * skill level seconds or hits taken, whichever comes first
+
|Now lasts for 7 + 3 * skill level seconds or hits taken, whichever comes first
 
|}
 
|}
 +
 +
== Knight ==
  
 
{|class='wikitable'
 
{|class='wikitable'
Line 51: Line 57:
 
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted
 
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted
 
|}  
 
|}  
 +
 +
== Crusader ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Crusader
+
!Crusader
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Holy Cross
 
|Holy Cross
 
|No endow effect
 
|No endow effect
|Endows weapon with holy element for 2 * skill level seconds
+
|Endows weapon with holy element for 2 * skill level seconds.  This endow is similar to Aspersio and will overwrite existing endows.
 
|-  
 
|-  
 
|Providence
 
|Providence
Line 82: Line 90:
 
|Requires divine protection level 8
 
|Requires divine protection level 8
 
|}
 
|}
 +
 +
== Mage ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Mage
+
!Mage
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Increase SP Recovery
 
|Increase SP Recovery
Line 96: Line 106:
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Wizard
+
!Wizard
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Storm Gust
 
|Storm Gust
Line 116: Line 126:
 
|11x11 area of effect around player, 150% chance to freeze enemies, 1.5 second cast time at level 10
 
|11x11 area of effect around player, 150% chance to freeze enemies, 1.5 second cast time at level 10
 
|}
 
|}
 +
 +
== Sage ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Sage
+
!Sage
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Hindsight
 
|Hindsight
Line 131: Line 143:
 
|9 Weapon Mastery damage per skill level with books
 
|9 Weapon Mastery damage per skill level with books
 
|}
 
|}
 +
 +
== Archer ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Archer
+
!Archer
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Arrow Shower
 
|Arrow Shower
 
|Pushes enemies back 2 cells
 
|Pushes enemies back 2 cells
|No longer pushes enemies back
+
|No longer pushes enemies back, 25% accuracy penalty, ground targeted
 
|}  
 
|}  
 +
 +
== Hunter ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Hunter
+
!Hunter
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Steel Crow
 
|Steel Crow
Line 158: Line 174:
 
|-  
 
|-  
 
|Freezing Trap
 
|Freezing Trap
|Has a moderate chance to cause blind.  Affects a 3x3 area.
+
|Has a moderate chance to cause freeze.  Affects a 3x3 area.
|Has a huge chance to cause blind.  Affects a 3x3 area.
+
|Has a huge chance to cause freeze.  Affects a 3x3 area.
 
|-  
 
|-  
 
|Land Mine
 
|Land Mine
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|12 Weapon Mastery damage per skill level against brute and insect race
 
|12 Weapon Mastery damage per skill level against brute and insect race
 
|}
 
|}
 +
 +
== Bard and Dancer ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Bard and Dancer
+
!Bard and Dancer
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Lullaby
 
|Lullaby
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|Only affects party members
 
|Only affects party members
 
|Affects all allies
 
|Affects all allies
 +
|-
 +
|Scream and Frostjoke
 +
|Screen-wide range
 +
|Eight cell range centered on the performer
 
|}
 
|}
 +
 +
== Merchant ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Merchant
+
!Merchant
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Cart Revolution
 
|Cart Revolution
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|Axe Mastery
 
|Axe Mastery
 
|Not available to merchants
 
|Not available to merchants
|Now available to merchants.  +12 Weapon Mastery damage per skill level with axes
+
|Now available to merchants.  +9 Weapon Mastery damage per skill level with axes
 
|-  
 
|-  
 
|Mammonite
 
|Mammonite
 
|Zeny cost is 100 * skill level
 
|Zeny cost is 100 * skill level
 
|Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions
 
|Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions
|}  
+
|}
 +
 
 +
== Blacksmith ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Blacksmith
+
!Blacksmith
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Smith Knucklebrace
 
|Smith Knucklebrace
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|No longer stops natural SP regeneration
 
|No longer stops natural SP regeneration
 
|}
 
|}
 +
 +
== Alchemist ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Alchemist
+
!Alchemist
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Axe Mastery
 
|Axe Mastery
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|Bioethics, Vaporize, Call Homunculus, and Homunculus Resurrection
 
|Bioethics, Vaporize, Call Homunculus, and Homunculus Resurrection
 
|Grants various homunculus skills
 
|Grants various homunculus skills
|No longer in game
+
|No longer in game as homunculus system not implemented
 
|-  
 
|-  
 
|Twilight Alchemy
 
|Twilight Alchemy
Line 313: Line 341:
 
|Summons up to 5 mandragora, 4 flora, 3 parasites, 2 geographers, or 1 drosera
 
|Summons up to 5 mandragora, 4 flora, 3 parasites, 2 geographers, or 1 drosera
 
|}  
 
|}  
 +
 +
== Thief ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Thief
+
!Thief
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Sword Mastery
 
|Sword Mastery
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|Chance of causing blind increased, now based on dex and job level
 
|Chance of causing blind increased, now based on dex and job level
 
|}  
 
|}  
 +
 +
== Assassin ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Assassin
+
!Assassin
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Venom Splasher
 
|Venom Splasher
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|New skill.  Places a trap on the ground.  When triggered by an enemy, the trap deals poison element damage based on the caster's current HP and int.  This trap has a high chance to cause both poison and deadly poison status.  The traps area of effect is 3x3.  Each use consumes 1 toxic gas and 1 old shuriken.
 
|New skill.  Places a trap on the ground.  When triggered by an enemy, the trap deals poison element damage based on the caster's current HP and int.  This trap has a high chance to cause both poison and deadly poison status.  The traps area of effect is 3x3.  Each use consumes 1 toxic gas and 1 old shuriken.
 
|}
 
|}
 +
 +
== Rogue ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Rogue
+
!Rogue
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Sword Mastery
 
|Sword Mastery
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|Now requires a quest instead of a skill point
 
|Now requires a quest instead of a skill point
 
|}  
 
|}  
 +
 +
== Acolyte ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Acolyte
+
!Acolyte
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Demon Bane
 
|Demon Bane
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|Requires divine protection level 6
 
|Requires divine protection level 6
 
|}
 
|}
 +
 +
== Priest ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Priest
+
!Priest
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Slow Poison
 
|Slow Poison
Line 410: Line 448:
 
|Purity
 
|Purity
 
|Not in game
 
|Not in game
|New skill.  Reduce chance to be affected by poison, stun, curse, sleep, freeze, blind, confusion, and stone curse by 15% per skill level.
+
|New skill.  Reduce chance to be affected by poison, stun, curse, sleep, freeze, blind, confusion, and stone curse by 15% per skill level. Duration at level 1 is 70 seconds and decreases 15 seconds per level. Maximum level is 5. 
 
|-  
 
|-  
 
|Magnificat
 
|Magnificat
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|Affects the entire party similar to magnificat
 
|Affects the entire party similar to magnificat
 
|}  
 
|}  
 +
 +
== Monk ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Monk
+
!Monk
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Throw Spirit Sphere
 
|Throw Spirit Sphere
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|Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick.
 
|Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick.
 
|Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick.
 
|Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick.
 +
|-
 +
|Absorb Spirit Sphere
 +
|20% Chance of Success
 +
|33% Chance of Success
 
|}
 
|}
 +
 +
== Super Novice ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Super Novice
+
!Super Novice
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Lightning Spear of Ice
 
|Lightning Spear of Ice
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|Flip Coin
 
|Flip Coin
 
|Not available for Super Novice
 
|Not available for Super Novice
|Now available for Super Novice.  Requires Flip Coin level 5.
+
|Now available for Super Novice.
 
|-  
 
|-  
 
|Adjustment
 
|Adjustment
Line 518: Line 564:
 
|Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions
 
|Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions
 
|}
 
|}
 +
 +
== Taekwon Kid ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Taekwon Kid
+
!Taekwon Kid
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Peaceful Break
 
|Peaceful Break
Line 530: Line 578:
 
|-  
 
|-  
 
|Happy Break
 
|Happy Break
|Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick
+
|Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick.  Requires sitting next to another TK class to activate.
|Recovers 3 * skill level plus 1% Max SP * skill level SP per tick
+
|Recovers 3 * skill level plus 1% Max SP * skill level SP per tick.  Requires sitting next to another TK class or sitting while under the effect of soul link to activate.
 
|}
 
|}
 +
 +
== Soul Linker ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Soul Linker
+
!Soul Linker
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Soul Ritual
 
|Soul Ritual
 
|Not in game
 
|Not in game
|New Skill.  Creates an area effect on the ground that grants the soul link status to any allies that are inside it.  The area of effect increases at each odd numbered level, and the SP cost is cut in half at each even numbered level.  The effect lingers for 20 seconds after leaving the area.  The effect also applies to the caster.
+
|New Skill.  Creates an area effect on the ground that grants the soul link status to any allies that are inside it.  The area of effect increases at each odd numbered level, and the SP cost is cut in half at each even numbered level.  The effect lingers for 20 seconds after leaving the area.  The effect also applies to the caster. All classes have their traditional bonuses when soul linked.  Gunslinger has been give a bonus: enables use of chain action with all gun types.  Ninja has been given a bonus: converts all SP into damage when using final strike (additional damage = skill level * sp / 5 ) 
 
|-  
 
|-  
 
|Eska
 
|Eska
|Requires Monk Spirit level 1
+
|Requires Monk Spirit level 1, sets mob defense to a random value from 0 to 100
|Requires Eswoo level 3
+
|Requires Eswoo level 3, sets mob defense to 90
 
|-  
 
|-  
 
|Eske
 
|Eske
|Requires Knight Spirit level 1
+
|Requires Knight Spirit level 1, increases mobs attack power by 300%
|Requires Eswoo level 3
+
|Requires Eswoo level 3, increases mobs attack power by 100%
 
|-  
 
|-  
 
|Esma
 
|Esma
Line 558: Line 608:
 
|Kaizel
 
|Kaizel
 
|Requires Priest Spirit level 1
 
|Requires Priest Spirit level 1
|Requires Kaina and Soul Ritual level 2
+
|Requires Kaina and Soul Ritual level 2.  Each cast on a super novice has a 33% chance to reset the super novice's death counter and grant them the soul link status for 30 minutes.
 
|-  
 
|-  
 
|Kaahi
 
|Kaahi
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|Knight Spirit
 
|Knight Spirit
 
|Grants Knight soul link
 
|Grants Knight soul link
|Passive bonus of 400 max HP, maximum level is 1
+
|Passive bonus of 400 max HP applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Crusader Spirit
 
|Crusader Spirit
 
|Grants Crusader soul link
 
|Grants Crusader soul link
|Passive bonus of +2 def and mdef, maximum level is 1
+
|Passive bonus of +2 def and mdef applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Priest Spirit
 
|Priest Spirit
 
|Grants Priest soul link
 
|Grants Priest soul link
|Passive bonus of 200 max SP, maximum level is 1
+
|Passive bonus of 200 max SP applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Monk Spirit
 
|Monk Spirit
 
|Grants Monk soul link
 
|Grants Monk soul link
|Passive bonus of +2 str, maximum level is 1
+
|Passive bonus of +2 str applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Hunter Spirit
 
|Hunter Spirit
 
|Grants Hunter soul link
 
|Grants Hunter soul link
|Passive bonus of +2 dex, maximum level is 1
+
|Passive bonus of +2 dex applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Performer Spirit
 
|Performer Spirit
 
|Grants Performer soul link
 
|Grants Performer soul link
|Passive bonus of 5% increased HP/SP regeneration, maximum level is 1
+
|Passive bonus of 5% increased HP/SP regeneration applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Assassin Spirit
 
|Assassin Spirit
 
|Grants Assassin soul link
 
|Grants Assassin soul link
|Passive bonus of 20% increased critical attack damage, maximum level is 1
+
|Passive bonus of 20% increased critical attack damage applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Rogue Spirit
 
|Rogue Spirit
 
|Grants Rogue soul link
 
|Grants Rogue soul link
|Passive bonus of +10 flee, maximum level is 1
+
|Passive bonus of +10 flee applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Wizard Spirit
 
|Wizard Spirit
 
|Grants Wizard soul link
 
|Grants Wizard soul link
|Passive bonus of 5% matk, maximum level is 1
+
|Passive bonus of 5% matk applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Sage Spirit
 
|Sage Spirit
 
|Grants Sage soul link
 
|Grants Sage soul link
|Passive bonus of +2 int, maximum level is 1
+
|Passive bonus of +2 int applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Blacksmith Spirit
 
|Blacksmith Spirit
 
|Grants Blacksmith soul link
 
|Grants Blacksmith soul link
|Passive bonus of 500 increased weight limit, maximum level is 1
+
|Passive bonus of 500 increased weight limit applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Alchemist Spirit
 
|Alchemist Spirit
 
|Grants Alchemist soul link
 
|Grants Alchemist soul link
|Passive bonus of 10% additional HP/SP recovery of items, maximum level is 1
+
|Passive bonus of 10% additional HP/SP recovery of items applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Ninja Spirit
 
|Ninja Spirit
 
|Not in game
 
|Not in game
|Passive bonus of 50 weapon mastery attack for daggers, maximum level is 1
+
|Passive bonus of 50 weapon mastery attack for daggers applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Gunslinger Spirit
 
|Gunslinger Spirit
 
|Not in game
 
|Not in game
|Passive bonus of 5% increased attack speed, maximum level is 1
+
|Passive bonus of 5% increased attack speed applied to soul linker, maximum level is 1
 
|-  
 
|-  
 
|Super Novice Spirit
 
|Super Novice Spirit
 
|Grants Super Novice soul link
 
|Grants Super Novice soul link
|Passive bonus of greatly increased movement speed.  Permanently reduces max HP and SP by 1/3.  The reduction is capped at 999 HP and 666 SP.  Maximum level is 1
+
|Passive bonus of greatly increased movement speed.  Permanently reduces max HP and SP by 1/3.  The reduction is capped at 999 HP and 666 SP.  Applied to soul linker. Maximum level is 1
 
|-  
 
|-  
 
|Transcendent Spirit
 
|Transcendent Spirit
Line 644: Line 694:
 
|Removed from the game
 
|Removed from the game
 
|}
 
|}
 +
 +
== Ninja ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Ninja
+
!Ninja
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Ninja Aura
 
|Ninja Aura
Line 667: Line 719:
 
|Recovers 3 * skill level plus 1% Max SP * skill level SP per tick
 
|Recovers 3 * skill level plus 1% Max SP * skill level SP per tick
 
|}  
 
|}  
 +
 +
== Gunslinger ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Gunslinger
+
!Gunslinger
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Increase Accuracy
 
|Increase Accuracy
Line 694: Line 748:
 
|Has a 5x5 splash effect.  Duration is now 60 seconds at level 10.
 
|Has a 5x5 splash effect.  Duration is now 60 seconds at level 10.
 
|}
 
|}
 
+
== Guild ==
  
 
{|class='wikitable'
 
{|class='wikitable'
 
|-  
 
|-  
|Guild
+
!Guild
|Original Version
+
!Original Version
|Timelines Version
+
!Timelines Version
 
|-  
 
|-  
 
|Guardian Research
 
|Guardian Research

Latest revision as of 22:45, 19 June 2024

Novice

Novice Original Version Timelines Version
First Aid Restore 5 HP for 3 SP Restores HP equal to the user's base level for 8 SP. Has a 20% chance to cure the bleeding status

Swordsman

Swordsman Original Version Timelines Version
Sword Mastery 4 Weapon Mastery damage per skill level with one handed swords and daggers 12 Weapon Mastery damage per skill level with one handed swords and daggers
Two Handed Sword Mastery 4 Weapon Mastery damage per skill level with two handed swords 12 Weapon Mastery damage per skill level with two handed swords
Magnum Break Costs 30 SP for all skill levels Costs 32 - 2 * skill level SP
Increase HP Recovery Recover 0.2% of Max HP per skill level Recover 1% of Max HP per skill level
Endure Lasts 7 hits Now lasts for 7 + 3 * skill level seconds or hits taken, whichever comes first

Knight

Knight Original Version Timelines Version
Bowling Bash Affected by gutter lines, 500% damage per hit Not affected by gutter lines, 460% damage per hit at level 10
Spear Mastery 4 Weapon Mastery damage per skill level with spears, 1 weapon mastery damage per skill level with spears when mounted 12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted

Crusader

Crusader Original Version Timelines Version
Holy Cross No endow effect Endows weapon with holy element for 2 * skill level seconds. This endow is similar to Aspersio and will overwrite existing endows.
Providence Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks. Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies. Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies.
Spear Mastery 4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted 12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted
Demon Bane 3 Weapon Mastery damage per skill level against demon and undead race Merged into Divine Protection
Divine Protection 3 Soft Defense per skill level against demon and undead Demonbane has been merged with Divine Protection. Damage bonus increased to +9 per skill level.
Heal Requires demon bane level 5 Requires divine protection level 8

Mage

Mage Original Version Timelines Version
Increase SP Recovery Recover 0.2% of Max SP per skill level Recover 1% of Max SP per skill level
Wizard Original Version Timelines Version
Storm Gust 500% damage per hit at level 10 460% damage per hit at level 10
Earth Spike 100% damage per hit 200% damage per hit
Heaven's Drive 100% damage per hit 200% damage per hit
Frost Nova 5x5 area of effect around player, 65% chance to freeze enemies, 4 second cast time at level 10 11x11 area of effect around player, 150% chance to freeze enemies, 1.5 second cast time at level 10

Sage

Sage Original Version Timelines Version
Hindsight Level 1 gives Napalm Beat level 3, level 2 gives level 1 fire/cold/lightning bolt, level 3 gives level 2 fire/cold/lightning bolt, level 4 gives level 3 fire/cold/lightning bolt Level 1 gives Earth Spike level 3, level 2 gives level 5 fire/cold/lightning bolt, level 3 gives level 6 fire/cold/lightning bolt, level 4 gives level 7 fire/cold/lightning bolt
Advanced Book 3 Weapon Mastery damage per skill level with books 9 Weapon Mastery damage per skill level with books

Archer

Archer Original Version Timelines Version
Arrow Shower Pushes enemies back 2 cells No longer pushes enemies back, 25% accuracy penalty, ground targeted

Hunter

Hunter Original Version Timelines Version
Steel Crow Adds 6 * skill level damage to each hit of blitz beat Adds 18 * skill level damage to each hit of blitz beat
Ankle Snare Duration reduced by 0.5% per point of agi, 5 second minimum duration Duration reduced by 1% per point of agi, no minimum duration
Freezing Trap Has a moderate chance to cause freeze. Affects a 3x3 area. Has a huge chance to cause freeze. Affects a 3x3 area.
Land Mine Has a moderate chance to cause stun. Has a huge chance to cause stun. Affects a 5x5 area.
Blast Mine Affects a single target Affects a 3x3 area
Claymore Trap Affects a 5x5 area, splits damage Affects a 7x7 area, does not split damage
Flasher Trap Has a moderate chance to cause blind. Has a huge chance to cause blind. Affects a 5x5 area.
Sandman Trap Has a moderate chance to cause sleep. Has a huge chance to cause sleep. Affects a 5x5 area.
Beast Bane 4 Weapon Mastery damage per skill level against brute and insect race 12 Weapon Mastery damage per skill level against brute and insect race

Bard and Dancer

Bard and Dancer Original Version Timelines Version
Lullaby Has a 5% chance to cause the sleep status Has a 5% chance to cause the sleep status with a bonus 1% chance to cause sleep for each point of int that the caster has.
Mr Kim a Rich Man Is an ensemble that grants up to 80% bonus exp to monsters killed in its area of effect Is a song/dance that grants bonus exp for party members in its area of effect. The bonus exp is 2% per skill level and 1% for each level of music or dance lessons
Music and Dance Lessons 3 Weapon Mastery damage per skill level with instruments/whips. 9 Weapon Mastery damage per skill level with instruments/whips. Adds a 1% * skill level chance to auto cast a neutral element melody strike or sling arrow.
Siegfried Only affects party members Affects all allies
Ring of Nibelung Only affects party members Affects all allies
Drum on a Battlefield Only affects party members Affects all allies
Scream and Frostjoke Screen-wide range Eight cell range centered on the performer

Merchant

Merchant Original Version Timelines Version
Cart Revolution Requires a quest No longer requires a quest, now requires pushcart level 10
Axe Mastery Not available to merchants Now available to merchants. +9 Weapon Mastery damage per skill level with axes
Mammonite Zeny cost is 100 * skill level Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions

Blacksmith

Blacksmith Original Version Timelines Version
Smith Knucklebrace Allows forging of knuckles Replaced with smith knucklebrace and mace to allow forging of knuckles and maces
Smith Sword Allows forging of one handed swords Replaced with smith sword and two handed sword to allow forging of one and two handed swords
Smith Spear Allows forging of spears Replaced with smith spear and axe to allow forging of spears and axes
Smith Mace, Smith 2H Sword, Smith Axe Allows forging of maces, 2 handed swords, and axes Removed from the game
Iron Tempering Allows forging of iron Merged with Steel Tempering and renamed to Metal Tempering. Now allows for forging of iron and steel.
Steel Tempering Allow forging of steel Removed from the game
Ore Discovery Requires steel tempering level 1 Requires Metal Tempering level 2.
Maximize Power Stops natural SP regeneration No longer stops natural SP regeneration

Alchemist

Alchemist Original Version Timelines Version
Axe Mastery 4 Weapon Mastery damage per skill level with axes Removed from alchemist skill tree
Bioethics, Vaporize, Call Homunculus, and Homunculus Resurrection Grants various homunculus skills No longer in game as homunculus system not implemented
Twilight Alchemy Allows creation of 200 white potions at a time. Requires soul link Allows creation of 200 red, yellow, white, or blue potions. Requires a quest.
Twilight Alchemy II Allows creation of 200 slim white potions at a time. Requires soul link. Allows creation of 200 slim red, yellow, or white potions at a time. Requires a quest.
Twilight Alchemy III Allows creation of 100 alcohol, 50 acid bottles, and 50 bottle grenades at a time. Requires a soul link. Allows creation of 20 sets of alcohol, acid bottles, bottle grenades, plant bottles, marine spheres, glistening coats, atium potions, or quicksillver potions at a time. Requires a quest.
Aid Berserk Potion Allows the alchemist to pitch a berserk potion at a level 85+ ally. Requires soul link. Removed from the game and replaced with Aid Special Pitcher. Pitch berserk potion, atium potion, quicksilver potion, or panacea at an ally. There is no level requirement for the ally to receive the berserk potion effect. Requires Aid Potion Pitcher level 5.
Pharmacy Allows the alchemist to create various basic potions. Allows the alchemist to create various basic potions including atium potion and quicksilver potion.
Summon Flora Summons up to 5 mandragora, 4 hydra, 3 flora, 2 parasites, or 1 geographer Summons up to 5 mandragora, 4 flora, 3 parasites, 2 geographers, or 1 drosera

Thief

Thief Original Version Timelines Version
Sword Mastery Not available to thieves Now available to thieves. +12 Weapon Mastery damage per skill level with one handed swords and daggers
Envenom Low chance of causing poison Huge chance of causing poison
Throw Sand Low chance of causing blind Chance of causing blind increased, now based on dex and job level

Assassin

Assassin Original Version Timelines Version
Venom Splasher Poison element splash attack Replaced by Venom Trap
Katar Mastery 3 Weapon Mastery damage per skill level with katars 9 Weapon Mastery damage per skill level with katars
Venom Trap Not in game New skill. Places a trap on the ground. When triggered by an enemy, the trap deals poison element damage based on the caster's current HP and int. This trap has a high chance to cause both poison and deadly poison status. The traps area of effect is 3x3. Each use consumes 1 toxic gas and 1 old shuriken.

Rogue

Rogue Original Version Timelines Version
Sword Mastery Part of rogue skill tree Moved to thief skill tree
Preserve Part of stalker skill tree Moved to rogue skill tree, requires a quest
Scribble Part of rogue skill tree Now requires a quest instead of a skill point

Acolyte

Acolyte Original Version Timelines Version
Demon Bane 3 Weapon Mastery damage per skill level against demon and undead race Merged into Divine Protection
Divine Protection 3 Soft Defense per skill level against demon and undead Demonbane has been merged with Divine Protection. Damage bonus increased to 9 per skill level.
Mace Mastery 3 Weapon Mastery damage per skill level with maces 9 Weapon Mastery damage per skill level with maces
Signum Crucis Requires demon bane level 3 Requires divine protection level 6

Priest

Priest Original Version Timelines Version
Slow Poison Halts the HP drain from poison Removed from the game
Increase SP Recovery Recover +0.2% of Max SP per skill level Recover +1% of Max SP per skill level
Purity Not in game New skill. Reduce chance to be affected by poison, stun, curse, sleep, freeze, blind, confusion, and stone curse by 15% per skill level. Duration at level 1 is 70 seconds and decreases 15 seconds per level. Maximum level is 5.
Magnificat Doubles rate SP regeneration rate Doubles rate HP and SP regeneration rate
Turn Undead Cast range of 5 Cast range of 9
Impositio Manus Affects a single target Affects the entire party similar to magnificat

Monk

Monk Original Version Timelines Version
Throw Spirit Sphere Cast time is 2 + skill level seconds Cast time reduced by approximately half
Flee Provides 1.5 flee per skill level Provides 1 flee and 1 perfect dodge per skill level
Raging Trifecta Blow Requires dodge level 5 Requires dodge level 3
Raging Quadruple Blow SP cost is 10 + 1 SP per skill level SP cost is 5 + a SP per skill level
Raging Thrust Attacks a single target Affects a 3x3 area
Iron Fist 3 Weapon Mastery damage per skill level with knuckles. Requires divine protection and demon bane level 10. 9 Weapon Mastery damage per skill level with knuckles. Now requires only divine protection level 10.
Spiritual Cadance Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick. Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick.
Absorb Spirit Sphere 20% Chance of Success 33% Chance of Success

Super Novice

Super Novice Original Version Timelines Version
Lightning Spear of Ice Not available for Super Novice Now available for Super Novice. Requires Lightning Bolt level 3.
Flaming Petals Not available for Super Novice Now available for Super Novice. Requires Cold Bolt level 3.
Wind Blades Not available for Super Novice Now available for Super Novice. Requires Fire Bolt level 3.
Flip Coin Not available for Super Novice Now available for Super Novice.
Adjustment Not available for Super Novice Now available for Super Novice. Requires Flip Coin level 5.
High Jump Not available for Super Novice Now available for Super Novice.
Warm Wind Not available for Super Novice Now available for Super Novice. Requires Fire Bolt, Cold Bolt, Lightning Bolt, Aqua Benedicta, Stone Curse, and Napalm Beat Level 1.
Mace Mastery Not available for Super Novice Now available for Super Novice.
Axe Mastery Not available for Super Novice Now available for Super Novice.
Demon Bane 3 Weapon Mastery damage per skill level against demon and undead race Merged into Divine Protection
Divine Protection 3 Soft Defense per skill level against demon and undead Demonbane has been merged with Divine Protection. Damage bonus increased to 9 per skill level.
Signum Crucis Requires demon bane level 3 Requires divine protection level 6
Mammonite Zeny cost is 100 * skill level Zeny cost at levels 1 - 9 reduced with lower levels having larger reductions

Taekwon Kid

Taekwon Kid Original Version Timelines Version
Peaceful Break Recovers 30 * skill level plus 0.2% Max HP * skill level HP per tick Recovers 30 * skill level plus 1% Max HP * skill level HP per tick
Happy Break Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick. Requires sitting next to another TK class to activate. Recovers 3 * skill level plus 1% Max SP * skill level SP per tick. Requires sitting next to another TK class or sitting while under the effect of soul link to activate.

Soul Linker

Soul Linker Original Version Timelines Version
Soul Ritual Not in game New Skill. Creates an area effect on the ground that grants the soul link status to any allies that are inside it. The area of effect increases at each odd numbered level, and the SP cost is cut in half at each even numbered level. The effect lingers for 20 seconds after leaving the area. The effect also applies to the caster. All classes have their traditional bonuses when soul linked. Gunslinger has been give a bonus: enables use of chain action with all gun types. Ninja has been given a bonus: converts all SP into damage when using final strike (additional damage = skill level * sp / 5 )
Eska Requires Monk Spirit level 1, sets mob defense to a random value from 0 to 100 Requires Eswoo level 3, sets mob defense to 90
Eske Requires Knight Spirit level 1, increases mobs attack power by 300% Requires Eswoo level 3, increases mobs attack power by 100%
Esma Requires Estin and Estun level 7 Requires Estin and Estun level 7, Eska and Eske level 1
Kaizel Requires Priest Spirit level 1 Requires Kaina and Soul Ritual level 2. Each cast on a super novice has a 33% chance to reset the super novice's death counter and grant them the soul link status for 30 minutes.
Kaahi Requires Priest Spirit level 1 Requires Kaina level 1 and Soul Ritual level 3
Kaupe Requires Rogue Spirit level 1 Requires Kaina level 3 and Soul Ritual level 1
Kaite Requires Wizard Spirit level 1 Requires Kaina and Soul Ritual level 2
Knight Spirit Grants Knight soul link Passive bonus of 400 max HP applied to soul linker, maximum level is 1
Crusader Spirit Grants Crusader soul link Passive bonus of +2 def and mdef applied to soul linker, maximum level is 1
Priest Spirit Grants Priest soul link Passive bonus of 200 max SP applied to soul linker, maximum level is 1
Monk Spirit Grants Monk soul link Passive bonus of +2 str applied to soul linker, maximum level is 1
Hunter Spirit Grants Hunter soul link Passive bonus of +2 dex applied to soul linker, maximum level is 1
Performer Spirit Grants Performer soul link Passive bonus of 5% increased HP/SP regeneration applied to soul linker, maximum level is 1
Assassin Spirit Grants Assassin soul link Passive bonus of 20% increased critical attack damage applied to soul linker, maximum level is 1
Rogue Spirit Grants Rogue soul link Passive bonus of +10 flee applied to soul linker, maximum level is 1
Wizard Spirit Grants Wizard soul link Passive bonus of 5% matk applied to soul linker, maximum level is 1
Sage Spirit Grants Sage soul link Passive bonus of +2 int applied to soul linker, maximum level is 1
Blacksmith Spirit Grants Blacksmith soul link Passive bonus of 500 increased weight limit applied to soul linker, maximum level is 1
Alchemist Spirit Grants Alchemist soul link Passive bonus of 10% additional HP/SP recovery of items applied to soul linker, maximum level is 1
Ninja Spirit Not in game Passive bonus of 50 weapon mastery attack for daggers applied to soul linker, maximum level is 1
Gunslinger Spirit Not in game Passive bonus of 5% increased attack speed applied to soul linker, maximum level is 1
Super Novice Spirit Grants Super Novice soul link Passive bonus of greatly increased movement speed. Permanently reduces max HP and SP by 1/3. The reduction is capped at 999 HP and 666 SP. Applied to soul linker. Maximum level is 1
Transcendent Spirit Grants Transcendent 1st Class soul link Removed from the game
Taekwon Master Spirit Grants Taekwon Master soul link Removed from the game
Soul Linker Spirit Grants Soul Linker soul link Removed from the game

Ninja

Ninja Original Version Timelines Version
Ninja Aura Duration is 90 seconds Duration is 180 seconds
Throwing Mastery 3 Weapon Mastery damage per skill level when using Throw Shuriken 9 Weapon Mastery damage per skill level when using Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken
Throw Huuma Shuriken Splits damage among targets in area of effect Deals full damage among targets in area of effect, damage reduced to 200% + 100% * skill level
Ninja Mastery Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick Recovers 3 * skill level plus 1% Max SP * skill level SP per tick

Gunslinger

Gunslinger Original Version Timelines Version
Increase Accuracy Duration is 60 seconds, costs 4 coins Duration is now 180 seconds, costs 2 coins
Madness Canceller Has a 4 second after cast delay that prevents all skill usage. Removed after cast delay. Added a 4 second cool down that only prevents recasting madness canceller.
Tracking 1200% skill damage modifier at level 10. Can now crit. 1200% skill damage modifier plus an additional 3% skill damage modifier per luk of the caster.
Flip Coin Has a 70% success chance at level 5 and all levels have a chance to lose coins if the skill fails. Has a 100% success chance at level 5 and coins are no longer lost when the skill fails.
Ground Drift Affects a single cell. Duration is 30 seconds at level 10. Has a 5x5 splash effect. Duration is now 60 seconds at level 10.

Guild

Guild Original Version Timelines Version
Guardian Research Maximum level is 3. Each level grants a 10% bonus to damage and a modest increase in attack speed. Maximum level is 9. Each level grants a 30% bonus to damage, increases def and mdef by 1, increases maximum hp by 10,000, and significantly increases attack and movement speed.
Restoration Shares a 5 minute cooldown with other guild skills Has a 2 minute cooldown that is not shared with other guild skills
Regeneration Shares a 5 minute cooldown with other guild skills Has a 5 minute cooldown that is not shared with other guild skills
Battle Orders Shares a 5 minute cooldown with other guild skills Has a 5 minute cooldown that is not shared with other guild skills
Emergency Call Shares a 5 minute cooldown with other guild skills Has a 5 minute cooldown that is not shared with other guild skills