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	<title> - User contributions [en]</title>
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	<updated>2026-04-29T15:20:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Gunslinger&amp;diff=184</id>
		<title>Gunslinger</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Gunslinger&amp;diff=184"/>
		<updated>2024-06-28T22:32:38Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Gunslingers are a ranged DPS Glass Cannon. Providing excellent single target DPS/Burst at range with Rapid Shower and Full buster, or melee AoE damage with Desperado. Gunslingers can also function as a sniper with the new version of Tracking! Gunslinger is the go to class for those that wanted to sling pistols and click heads while contributing in a meaningful way.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Gunslinger job change has been modified for the items required. A general guide can be found [https://irowiki.org/classic/First_Expanded_Job_Change_Guides#Gunslinger here.]  The required items to job change are now 1 trunk, 3 fluff, 1 zargon, 10 shells, 3 green herbs, 3 scells, and 1 milk.&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
Gunslingers are able to use various rebirth gear in addition to their normal complement of gear.  Notable items include the Valkyrie gear set which now include bonuses for Gunslingers and vesper cores.  Gunslinger weapons have been buffed with additional slots and easier access to many guns.  The table below shows the source for each gun currently available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Gun&lt;br /&gt;
!Source&lt;br /&gt;
!Materials / Drop Rate&lt;br /&gt;
|- &lt;br /&gt;
|Six Shooter [0]&lt;br /&gt;
|Gunslinger Job Change, Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Six Shooter [4]&lt;br /&gt;
|Holden&lt;br /&gt;
|0.20%&lt;br /&gt;
|- &lt;br /&gt;
|Crimson Bolt [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Crimson Bolt [3]&lt;br /&gt;
|Metaling&lt;br /&gt;
|0.10%&lt;br /&gt;
|- &lt;br /&gt;
|Garrison [0]&lt;br /&gt;
|Weapon Quest&lt;br /&gt;
|1 Oridecon, 20 Steel, 20 Rusty Screw, 30,000 zeny / 0.1%&lt;br /&gt;
|- &lt;br /&gt;
|Garrison [2]&lt;br /&gt;
|Weapon Quest / Goblin Steamrider&lt;br /&gt;
|1 Garrison [0], 10 Steel, 10 Rusty Screw, 10 Emveretarcon, 30 Coal, 1 Elunium / 0.1%&lt;br /&gt;
|- &lt;br /&gt;
|Gold Lux [3]&lt;br /&gt;
|Teddy Bear&lt;br /&gt;
|0.10%&lt;br /&gt;
|- &lt;br /&gt;
|Wasteland&amp;#039;s Outlaw [2]&lt;br /&gt;
|Ragged Zombie&lt;br /&gt;
|0.20%&lt;br /&gt;
|- &lt;br /&gt;
|Branch [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Branch [4]&lt;br /&gt;
|Cruiser&lt;br /&gt;
|0.20%&lt;br /&gt;
|- &lt;br /&gt;
|Cyclone [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Cyclone [3]&lt;br /&gt;
|Firelock Soldier&lt;br /&gt;
|0.10%&lt;br /&gt;
|- &lt;br /&gt;
|Dusk [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Dusk [2]&lt;br /&gt;
|Dimik (Wind)&lt;br /&gt;
|0.40%&lt;br /&gt;
|- &lt;br /&gt;
|Long Barrel [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Long Barrel [1]&lt;br /&gt;
|Venatu (wind)&lt;br /&gt;
|0.40%&lt;br /&gt;
|- &lt;br /&gt;
|Lever Action Rifle [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Lever Action Rifle [2]&lt;br /&gt;
|Flame Skull&lt;br /&gt;
|0.40%&lt;br /&gt;
|- &lt;br /&gt;
|Jungle Carbine [1]&lt;br /&gt;
|Drosera&lt;br /&gt;
|0.10%&lt;br /&gt;
|- &lt;br /&gt;
|Rolling Stone [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Rolling Stone [3]&lt;br /&gt;
|Stone Shooter&lt;br /&gt;
|0.10%&lt;br /&gt;
|- &lt;br /&gt;
|Gate Keeper [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Gate Keeper [2]&lt;br /&gt;
|Archdam, Zakudam&lt;br /&gt;
|0.5%, 0.5%&lt;br /&gt;
|- &lt;br /&gt;
|Black Rose [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Black Rose [2]&lt;br /&gt;
|Byrogue&lt;br /&gt;
|0.80%&lt;br /&gt;
|- &lt;br /&gt;
|Gate Keeper DD [2]&lt;br /&gt;
|Archdam, Zakudam&lt;br /&gt;
|0.4%, 0.4%&lt;br /&gt;
|- &lt;br /&gt;
|Thunder P [0]&lt;br /&gt;
|Traveling Merchant&lt;br /&gt;
|N/A&lt;br /&gt;
|- &lt;br /&gt;
|Thunder P [2]&lt;br /&gt;
|Dimik (Water)&lt;br /&gt;
|0.50%&lt;br /&gt;
|- &lt;br /&gt;
|Drifter [0]&lt;br /&gt;
|Weapon Quest&lt;br /&gt;
|5 Steel, 1 Oridecon, 1 Elunium, 35,000 Zeny&lt;br /&gt;
|- &lt;br /&gt;
|Drifter [4]&lt;br /&gt;
|Venatu (Neutral)&lt;br /&gt;
|0.40%&lt;br /&gt;
|- &lt;br /&gt;
|Butcher [0]&lt;br /&gt;
|Weapon Quest / Panzer Goblin&lt;br /&gt;
|1000 Orc Nails, 1000 Skel Bones, 100,000 Zeny /  0.5%&lt;br /&gt;
|- &lt;br /&gt;
|Butcher [3]&lt;br /&gt;
|Gemini-S58&lt;br /&gt;
|30 Spheres, 10 Steel, 2 Eluniums, 1 Oridecon, 20 Coal / 0.5%&lt;br /&gt;
|- &lt;br /&gt;
|Destroyer [0]&lt;br /&gt;
|Weapon Quest&lt;br /&gt;
|15 Used Iron Plates, 30 Rusty Screws, and 30,000 Zeny&lt;br /&gt;
|- &lt;br /&gt;
|Destroyer [2]&lt;br /&gt;
|Weapon Quest / Apocalypse&lt;br /&gt;
|Destroyer [0], 1 Finger [2], and 5 Oridecons / 0.2%&lt;br /&gt;
|- &lt;br /&gt;
|Inferno [0]&lt;br /&gt;
|Weapon Quest&lt;br /&gt;
|20 Used Iron Plates, 1 Oridecon, 100 Burning Hearts, and 40,000 Zeny&lt;br /&gt;
|- &lt;br /&gt;
|Inferno [1]&lt;br /&gt;
|Lava Golem&lt;br /&gt;
|0.10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Gunslinger&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Increase Accuracy&lt;br /&gt;
|Duration is 60 seconds, costs 4 coins&lt;br /&gt;
|Duration is now 180 seconds, costs 2 coins&lt;br /&gt;
|- &lt;br /&gt;
|Madness Canceller&lt;br /&gt;
|Has a 4 second after cast delay that prevents all skill usage.&lt;br /&gt;
|Removed after cast delay.  Added a 4 second cool down that only prevents recasting madness canceller.&lt;br /&gt;
|- &lt;br /&gt;
|Tracking&lt;br /&gt;
|1200% skill damage modifier at level 10.&lt;br /&gt;
|Can now crit.  1200% skill damage modifier plus an additional 3% skill damage modifier per luk of the caster.&lt;br /&gt;
|- &lt;br /&gt;
|Flip Coin&lt;br /&gt;
|Has a 70% success chance at level 5 and all levels have a chance to lose coins if the skill fails.&lt;br /&gt;
|Has a 100% success chance at level 5 and coins are no longer lost when the skill fails.&lt;br /&gt;
|- &lt;br /&gt;
|Ground Drift&lt;br /&gt;
|Affects a single cell.  Duration is 30 seconds at level 10.&lt;br /&gt;
|Has a 5x5 splash effect.  Duration is now 60 seconds at level 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Gunslinger has received quite a few quality of life changes with their guns! Please check all of the item changes on the wiki.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=182</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=182"/>
		<updated>2024-06-20T18:29:54Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Sages are a class focused on casting while moving and supporting their party with powerful buffs and removing enemy debuffs. Sage remains largely unchanged outside of some changes to hindsight to accommodate solo play.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Sage job change is unchanged and a guide can be found [https://irowiki.org/classic/Sage_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Books have been adjusted to drop slotted. Some book stats have been adjusted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Sage changes are more aimed towards adjusting Hindsight with the changes to how Soul Link works. Sage as a whole still functions as expected, with some new AoE options for Int based builds. Full support Sage was left unchanged.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Sage&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Hindsight&lt;br /&gt;
|Level 1 gives Napalm Beat level 3, level 2 gives level 1 fire/cold/lightning bolt, level 3 gives level 2 fire/cold/lightning bolt, level 4 gives level 3 fire/cold/lightning bolt&lt;br /&gt;
|Level 1 gives Earth Spike level 3, level 2 gives level 5 fire/cold/lightning bolt, level 3 gives level 6 fire/cold/lightning bolt, level 4 gives level 7 fire/cold/lightning bolt&lt;br /&gt;
|- &lt;br /&gt;
|Advanced Book&lt;br /&gt;
|3 Weapon Mastery damage per skill level with books&lt;br /&gt;
|9 Weapon Mastery damage per skill level with books&lt;br /&gt;
|- &lt;br /&gt;
|Earth Spike&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|- &lt;br /&gt;
|Heaven&amp;#039;s Drive&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|-&lt;br /&gt;
|Create Elemental Converter&lt;br /&gt;
|Elemental Converters endow the user&amp;#039;s weapon for 3 minutes&lt;br /&gt;
|Elemental Converters endow the user&amp;#039;s weapon for 10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=181</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=181"/>
		<updated>2024-06-20T18:29:30Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Sages are a class focused on casting while moving and supporting their party with powerful buffs and removing enemy debuffs. Sage remains largely unchanged outside of some changes to hindsight to accommodate solo play.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Sage job change is unchanged and a guide can be found [https://irowiki.org/classic/Sage_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Books have been adjusted to drop slotted. Some book stats have been adjusted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Sage changes are more aimed towards adjusting Hindsight with the changes to how Soul Link works. Sage as a whole still functions as expected, with some new AoE options for Int based builds. Full support Sage was left unchanged.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Sage&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Hindsight&lt;br /&gt;
|Level 1 gives Napalm Beat level 3, level 2 gives level 1 fire/cold/lightning bolt, level 3 gives level 2 fire/cold/lightning bolt, level 4 gives level 3 fire/cold/lightning bolt&lt;br /&gt;
|Level 1 gives Earth Spike level 3, level 2 gives level 5 fire/cold/lightning bolt, level 3 gives level 6 fire/cold/lightning bolt, level 4 gives level 7 fire/cold/lightning bolt&lt;br /&gt;
|- &lt;br /&gt;
|Advanced Book&lt;br /&gt;
|3 Weapon Mastery damage per skill level with books&lt;br /&gt;
|9 Weapon Mastery damage per skill level with books&lt;br /&gt;
|- &lt;br /&gt;
|Earth Spike&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|- &lt;br /&gt;
|Heaven&amp;#039;s Drive&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|-&lt;br /&gt;
|-Create Elemental Converter&lt;br /&gt;
|-Elemental Converters endow the user&amp;#039;s weapon for 3 minutes&lt;br /&gt;
|-Elemental Converters endow the user&amp;#039;s weapon for 10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Taekwon_Kid&amp;diff=165</id>
		<title>Taekwon Kid</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Taekwon_Kid&amp;diff=165"/>
		<updated>2024-06-18T19:04:03Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Taekwon Kid, while a stepping stone for Soul linker, is also a strong independent class when built as a ranker. Taekwon now gets all the benefits of trans gear...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Taekwon Kid, while a stepping stone for Soul linker, is also a strong independent class when built as a ranker. Taekwon now gets all the benefits of trans gear being available and them being able to use it. They are no longer locked to just pre-trans gear. This allows them to have a strong base for their already massive combat capability and be able to dish out a lot of damage.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Taekwon Job change has changed significantly from vanilla and now takes place in Ayothaya.&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Taekwon Kids can now benefit from Books&lt;br /&gt;
* Taekwon Kids can equip Trans Gear&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Taekwon Ranker didn&amp;#039;t really need adjusting in a pre-trans environment. Their skills were mainly adjusted to be in line with Increase HP Recovery and Increase SP Recovery and to set themselves up for Soul Linkers.&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Taekwon Kid&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Peaceful Break&lt;br /&gt;
|Recovers 30 * skill level plus 0.2% Max HP * skill level HP per tick&lt;br /&gt;
|Recovers 30 * skill level plus 1% Max HP * skill level HP per tick&lt;br /&gt;
|- &lt;br /&gt;
|Happy Break&lt;br /&gt;
|Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick.  Requires sitting next to another TK class to activate.&lt;br /&gt;
|Recovers 3 * skill level plus 1% Max SP * skill level SP per tick.  Requires sitting next to another TK class or sitting while under the effect of soul link to activate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Ninja&amp;diff=164</id>
		<title>Ninja</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Ninja&amp;diff=164"/>
		<updated>2024-06-18T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Ninjas are an expanded class focused on either strong spammable Magic attacks or physical cleave. Their mage build makes use of single target spells that carry...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Ninjas are an expanded class focused on either strong spammable Magic attacks or physical cleave. Their mage build makes use of single target spells that carry no After cast delay, allowing them to spammed at ASPD, the ability to dodge and push themselves back when hit physically, and the ability to create deterrents between them and the enemy they are killing. Throw ninjas focus entirely on throwing Kunai and Huuma Shurikens at their enemies, allowing them to have strong single target damage and multi-target cleave.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Ninja job change has been updated. We still follow the guide listed [https://irowiki.org/wiki/First_Expanded_Job_Change_Guides#Ninja here,] but the Cyfar requirement is now Garlets.&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* A variety of Huuma&amp;#039;s drop rates and slots have been updated, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Ninja was strong as is with their magic build and that was left untouched for the most part. They now get a longer duration on Ninja Aura so it is closer to Bless/Agi.  Huuma Shuriken received a massive buff, allowing the skill to deal full damage to every target. Allowing for some of the strongest endowable ranged cleave available.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Ninja&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Ninja Aura&lt;br /&gt;
|Duration is 90 seconds&lt;br /&gt;
|Duration is 180 seconds&lt;br /&gt;
|- &lt;br /&gt;
|Throwing Mastery&lt;br /&gt;
|3 Weapon Mastery damage per skill level when using Throw Shuriken&lt;br /&gt;
|9 Weapon Mastery damage per skill level when using Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken&lt;br /&gt;
|- &lt;br /&gt;
|Throw Huuma Shuriken&lt;br /&gt;
|Splits damage among targets in area of effect&lt;br /&gt;
|Deals full damage among targets in area of effect, damage reduced to 200% + 100% * skill level&lt;br /&gt;
|- &lt;br /&gt;
|Ninja Mastery&lt;br /&gt;
|Recovers 3 * skill level plus 0.2% Max SP * skill level SP per tick&lt;br /&gt;
|Recovers 3 * skill level plus 1% Max SP * skill level SP per tick&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Throw Kunai and Throw Shuriken are currently affected by % cards. This change is still up in the air as Timelines staff works through decided if the server should use the iRO official formula which only allows them to be boosted by attack, or keep it as is.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Rogue&amp;diff=163</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Rogue&amp;diff=163"/>
		<updated>2024-06-18T18:30:39Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Rogues are a class focused on farming and PvP. With their ability to auto-steal and strip, they excel in both areas as one of the more independent classes. Time...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Rogues are a class focused on farming and PvP. With their ability to auto-steal and strip, they excel in both areas as one of the more independent classes. Timelines felt Rogue needed very little to continue to do what it does, and provided them with Preserve as a platinum skill. Rogues will now have the same quality of life as stalkers did, and will be able to farm without losing their copied skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Rogue job change is unchanged and a guide can be found [https://irowiki.org/wiki/Rogue_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* A variety of level 3 and 4 daggers now drop slotted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Rogue changes were mainly aimed at provided quality of life. The class on its own is strong as is and will continue to be. Rogues get access to all of the trans daggers that make them strong, while also getting access to preserve to maintain skills like Heal, Triple Attack, and Bowling Bash.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Rogue&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Sword Mastery&lt;br /&gt;
|Part of rogue skill tree&lt;br /&gt;
|Moved to thief skill tree&lt;br /&gt;
|- &lt;br /&gt;
|Preserve&lt;br /&gt;
|Part of stalker skill tree&lt;br /&gt;
|Moved to rogue skill tree, requires a quest&lt;br /&gt;
|- &lt;br /&gt;
|Scribble&lt;br /&gt;
|Part of rogue skill tree&lt;br /&gt;
|Now requires a quest instead of a skill point&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Assassin&amp;diff=162</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Assassin&amp;diff=162"/>
		<updated>2024-06-18T18:07:31Z</updated>

		<summary type="html">&lt;p&gt;Ororan: /* Equipment Related Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Assasssins are a class focused around abusing poison damage and dealing consistent ranged splash damage. Timelines has given Assassin some much needed love as a melee class. Critical damage cards now provide more damage, Luk is weighted more heavily towards crit (2-&amp;gt;1 crit instead of 3-&amp;gt; 1 crit). NPC weapons provide you with some good options until you have a carded weapon. Overall, assassin still does a great job mobbing with Grimtooth and dealing single target damage with Katars and Double Dagger.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Assassin job change is unchanged and a guide can be found [https://irowiki.org/wiki/Assassin_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Elemental Katars from mobs now drop slotted, see[https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Assassin changes were more centered around Poison being effective against neutral. With this change alone, Assassin feels better to play and level in areas where neutral mobs dominated the map. Wielding two daggers also provides 10% attack speed, leaving you with considerably more attack speed overall. Another item of note that makes assassin more enjoyable to play overall is the increased card drop rate on weapon cards. All of these factors together makes assassin a good solo character for newer players.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Assassin&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Venom Splasher&lt;br /&gt;
|Poison element splash attack&lt;br /&gt;
|Replaced by Venom Trap&lt;br /&gt;
|- &lt;br /&gt;
|Katar Mastery&lt;br /&gt;
|3 Weapon Mastery damage per skill level with katars&lt;br /&gt;
|9 Weapon Mastery damage per skill level with katars&lt;br /&gt;
|- &lt;br /&gt;
|Venom Trap&lt;br /&gt;
|Not in game&lt;br /&gt;
|New skill.  Places a trap on the ground.  When triggered by an enemy, the trap deals poison element damage based on the caster&amp;#039;s current HP and int.  This trap has a high chance to cause both poison and deadly poison status.  The traps area of effect is 3x3.  Each use consumes 1 toxic gas and 1 old shuriken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Poison damage against neutral scales the same as other elements. If you use Water vs Fire, it will scale the exact same way for Poison vs Neutral.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Assassin&amp;diff=161</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Assassin&amp;diff=161"/>
		<updated>2024-06-18T18:07:20Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Assasssins are a class focused around abusing poison damage and dealing consistent ranged splash damage. Timelines has given Assassin some much needed love as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Assasssins are a class focused around abusing poison damage and dealing consistent ranged splash damage. Timelines has given Assassin some much needed love as a melee class. Critical damage cards now provide more damage, Luk is weighted more heavily towards crit (2-&amp;gt;1 crit instead of 3-&amp;gt; 1 crit). NPC weapons provide you with some good options until you have a carded weapon. Overall, assassin still does a great job mobbing with Grimtooth and dealing single target damage with Katars and Double Dagger.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Assassin job change is unchanged and a guide can be found [https://irowiki.org/wiki/Assassin_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Elemental Katars from mobs now drop slotted. [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Assassin changes were more centered around Poison being effective against neutral. With this change alone, Assassin feels better to play and level in areas where neutral mobs dominated the map. Wielding two daggers also provides 10% attack speed, leaving you with considerably more attack speed overall. Another item of note that makes assassin more enjoyable to play overall is the increased card drop rate on weapon cards. All of these factors together makes assassin a good solo character for newer players.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Assassin&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Venom Splasher&lt;br /&gt;
|Poison element splash attack&lt;br /&gt;
|Replaced by Venom Trap&lt;br /&gt;
|- &lt;br /&gt;
|Katar Mastery&lt;br /&gt;
|3 Weapon Mastery damage per skill level with katars&lt;br /&gt;
|9 Weapon Mastery damage per skill level with katars&lt;br /&gt;
|- &lt;br /&gt;
|Venom Trap&lt;br /&gt;
|Not in game&lt;br /&gt;
|New skill.  Places a trap on the ground.  When triggered by an enemy, the trap deals poison element damage based on the caster&amp;#039;s current HP and int.  This trap has a high chance to cause both poison and deadly poison status.  The traps area of effect is 3x3.  Each use consumes 1 toxic gas and 1 old shuriken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Poison damage against neutral scales the same as other elements. If you use Water vs Fire, it will scale the exact same way for Poison vs Neutral.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Priest&amp;diff=160</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Priest&amp;diff=160"/>
		<updated>2024-06-18T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Priests are the bread of butter of any party on Timelines. With a focus on buffing their party and providing healing, it is almost impossible to go anywhere and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Priests are the bread of butter of any party on Timelines. With a focus on buffing their party and providing healing, it is almost impossible to go anywhere and not think, &amp;quot;I would want a priest with me&amp;quot;. Timelines has not made any changes to deter that mindset either. With the addition of Purity to provide active status resist and quality of life changes to boot, Priest is still thriving.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Priest job change is unchanged and a guide can be found [https://irowiki.org/wiki/Priest_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Books have been adjusted to drop slotted. Some book stats have been adjusted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
* Scapulare maintains its NPC bonus after slotting&lt;br /&gt;
* Erde healing bonus provides % healing bonus to Heal and Sanctuary, not just aid potion.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Priest has been given a proactive skill in the form of Purity. This allows for classes with naturally low status resistances to not need to be baby sat as often for the priest. While expensive to maintain, you can maintain levels 3 and 4 on multiple players, preventing the need to possibly interact with them. Otherwise, Priest has received a number of QoL buffs for both support and offense, and should greatly benefit from the number of undead enemies available to them.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Priest&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Slow Poison&lt;br /&gt;
|Halts the HP drain from poison&lt;br /&gt;
|Removed from the game&lt;br /&gt;
|- &lt;br /&gt;
|Increase SP Recovery&lt;br /&gt;
|Recover +0.2% of Max SP per skill level&lt;br /&gt;
|Recover +1% of Max SP per skill level&lt;br /&gt;
|- &lt;br /&gt;
|Purity&lt;br /&gt;
|Not in game&lt;br /&gt;
|New skill.  Reduce chance to be affected by poison, stun, curse, sleep, freeze, blind, confusion, and stone curse by 15% per skill level.  Duration at level 1 is 70 seconds and decreases 15 seconds per level. Maximum level is 5.  &lt;br /&gt;
|- &lt;br /&gt;
|Magnificat&lt;br /&gt;
|Doubles rate SP regeneration rate&lt;br /&gt;
|Doubles rate HP and SP regeneration rate&lt;br /&gt;
|- &lt;br /&gt;
|Turn Undead&lt;br /&gt;
|Cast range of 5&lt;br /&gt;
|Cast range of 9&lt;br /&gt;
|- &lt;br /&gt;
|Impositio Manus&lt;br /&gt;
|Affects a single target&lt;br /&gt;
|Affects the entire party similar to magnificat&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Bard_%26_Dancer&amp;diff=159</id>
		<title>Bard &amp; Dancer</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Bard_%26_Dancer&amp;diff=159"/>
		<updated>2024-06-18T16:05:56Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Performers are the king and queen of support. They provide buffs that everyone wants and no one else has. Timelines has made changes to allow for those that wan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Performers are the king and queen of support. They provide buffs that everyone wants and no one else has. Timelines has made changes to allow for those that want to your their Guitars and Whips to hit things more appealing. A lot of their songs have also been changed to make their stats more impactful. Timelines has also made a quality of life change to ensembles.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Bard and Dancer job change is unchanged and a guide can be found at [https://irowiki.org/wiki/Bard_Job_Change_Guide for Bard] and [https://irowiki.org/wiki/Dancer_Job_Change_Guide for Dancer.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Bows, Instruments and Whips have been adjusted to drop slotted. Some stats have been adjusted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Performer changes were aimed at making them more impactful from a group setting standpoint. While they were already strong, they had little benefit to bring outside of Bragi and Service. There will not be benefits to having an active Dancer and Bard in your party rather than just a dual slave. In an environment where every tool will be needed to tackle the hardest content, this will make Performers a mainstay.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Bard and Dancer&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Lullaby&lt;br /&gt;
|Has a 5% chance to cause the sleep status&lt;br /&gt;
|Has a 5% chance to cause the sleep status with a bonus 1% chance to cause sleep for each point of int that the caster has.&lt;br /&gt;
|- &lt;br /&gt;
|Mr Kim a Rich Man&lt;br /&gt;
|Is an ensemble that grants up to 80% bonus exp to monsters killed in its area of effect&lt;br /&gt;
|Is a song/dance that grants bonus exp for party members in its area of effect.  The bonus exp is 2% per skill level and 1% for each level of music or dance lessons&lt;br /&gt;
|- &lt;br /&gt;
|Music and Dance Lessons&lt;br /&gt;
|3 Weapon Mastery damage per skill level with instruments/whips.&lt;br /&gt;
|9 Weapon Mastery damage per skill level with instruments/whips. Adds a 1% * skill level chance to auto cast a neutral element melody strike or sling arrow.&lt;br /&gt;
|- &lt;br /&gt;
|Siegfried&lt;br /&gt;
|Only affects party members&lt;br /&gt;
|Affects all allies&lt;br /&gt;
|- &lt;br /&gt;
|Ring of Nibelung&lt;br /&gt;
|Only affects party members&lt;br /&gt;
|Affects all allies&lt;br /&gt;
|- &lt;br /&gt;
|Drum on a Battlefield&lt;br /&gt;
|Only affects party members&lt;br /&gt;
|Affects all allies&lt;br /&gt;
|-&lt;br /&gt;
|Scream and Frostjoke&lt;br /&gt;
|Screen-wide range&lt;br /&gt;
|Eight cell range centered on the performer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
This page is missing changes to Apple of Idun healing, and it will be added a later date&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Hunter&amp;diff=158</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Hunter&amp;diff=158"/>
		<updated>2024-06-18T15:51:04Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Hunter is a class focused on solo play and farming. In parties, hunter has always only brought single target damage to the table. On Timelines, we have adjusted...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Hunter is a class focused on solo play and farming. In parties, hunter has always only brought single target damage to the table. On Timelines, we have adjusted Steel Crow to provide more natural damage to blitz beat, making it an effective cleaver in parties. Traps were also adjusted to make more of them appealing outside of just Ankle Snare.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Hunter job change is unchanged and a guide can be found [https://irowiki.org/wiki/Hunter_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* More bows now drop with slots or have had their base attack adjusted. This will provide additional options when carding bows.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Hunter changes were aimed to produce a higher level of play for the class as a whole. With monster agility actually mattering vs Ankle snare now, Hunters can&amp;#039;t just snare every mob and snipe it with no risk. As a trade off, all status applying traps have been adjusted to almost always apply their debuff. Instead of needing 3-4 traps to sleep/freeze and enemy, you will most likely only need 1. Timelines also adjusted steel crow to make Auto-Blitz feel better as a build. Now your bird actually does damage! Trap hunters should also rejoice seeing that while they cant stack traps, their AoE on traps are considerably bigger.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Hunter&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Steel Crow&lt;br /&gt;
|Adds 6 * skill level damage to each hit of blitz beat&lt;br /&gt;
|Adds 18 * skill level damage to each hit of blitz beat&lt;br /&gt;
|- &lt;br /&gt;
|Ankle Snare&lt;br /&gt;
|Duration reduced by 0.5% per point of agi, 5 second minimum duration&lt;br /&gt;
|Duration reduced by 1% per point of agi, no minimum duration&lt;br /&gt;
|- &lt;br /&gt;
|Freezing Trap&lt;br /&gt;
|Has a moderate chance to cause freeze.  Affects a 3x3 area.&lt;br /&gt;
|Has a huge chance to cause freeze.  Affects a 3x3 area.&lt;br /&gt;
|- &lt;br /&gt;
|Land Mine&lt;br /&gt;
|Has a moderate chance to cause stun.&lt;br /&gt;
|Has a huge chance to cause stun.  Affects a 5x5 area.&lt;br /&gt;
|- &lt;br /&gt;
|Blast Mine&lt;br /&gt;
|Affects a single target&lt;br /&gt;
|Affects a 3x3 area&lt;br /&gt;
|- &lt;br /&gt;
|Claymore Trap&lt;br /&gt;
|Affects a 5x5 area, splits damage&lt;br /&gt;
|Affects a 7x7 area, does not split damage&lt;br /&gt;
|- &lt;br /&gt;
|Flasher Trap&lt;br /&gt;
|Has a moderate chance to cause blind.&lt;br /&gt;
|Has a huge chance to cause blind.  Affects a 5x5 area.&lt;br /&gt;
|- &lt;br /&gt;
|Sandman Trap&lt;br /&gt;
|Has a moderate chance to cause sleep.&lt;br /&gt;
|Has a huge chance to cause sleep.  Affects a 5x5 area.&lt;br /&gt;
|- &lt;br /&gt;
|Beast Bane&lt;br /&gt;
|4 Weapon Mastery damage per skill level against brute and insect race&lt;br /&gt;
|12 Weapon Mastery damage per skill level against brute and insect race&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
The average damage increase between vanilla Blitz Beat and Timelines Blitz beat is about 70% without investment. It is not uncommon to Blitz beat for 1500+ with minimal investment.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Alchemist&amp;diff=157</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Alchemist&amp;diff=157"/>
		<updated>2024-06-18T15:26:57Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Alchemist has seen a massive shift from its vanilla counterpart. With homunculus gone, Alchemist now function as an auxiliary support to Priests and Sages. With changes to how Aid Pitch works and the addition of the new Pitch Item skill, Alchemists now operate within the realm of full party support, allowing for big heals and big steroids. Brewers also receive Twilight Alchemy for all craftable items. No longer will Yellow potions be crafted one at a time to use as a cheap consumable.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Alchemist job change is unchanged and a guide can be found [https://irowiki.org/classic/Alchemist_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 Axes, Maces, Swords, and Daggers now drop slotted or have had slots added. Adding variety to your weapon pool&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Alchemist always fit a weird niche in pre-trans. You wanted one for chemical protect in bigger MVP parties but they didn&amp;#039;t really do anything outside of throwing some blue potions and white potions around. And even when they did throw them, they lacked the healing boost from Soul Link. On Timelines, Alchemists are now the Combat support. They provide buffs that increase hit, flee, and ASPD. They have increased healing with Aid Pitch with a bugfix that allows Ranked Potion healing to apply and this also gets boosted by soul link, allowing them to turbo focus healing on Tanks and Devos. They also now the only source of SP for your party with the lack of scholar. Overall, Alchemist will be a main stay for any guild looking to push Trans content.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Alchemist&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Axe Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with axes&lt;br /&gt;
|Removed from alchemist skill tree&lt;br /&gt;
|- &lt;br /&gt;
|Bioethics, Vaporize, Call Homunculus, and Homunculus Resurrection&lt;br /&gt;
|Grants various homunculus skills&lt;br /&gt;
|No longer in game as homunculus system not implemented&lt;br /&gt;
|- &lt;br /&gt;
|Twilight Alchemy&lt;br /&gt;
|Allows creation of 200 white potions at a time.  Requires soul link&lt;br /&gt;
|Allows creation of 200 red, yellow, white, or blue potions.  Requires a quest.&lt;br /&gt;
|- &lt;br /&gt;
|Twilight Alchemy II&lt;br /&gt;
|Allows creation of 200 slim white potions at a time.  Requires soul link.&lt;br /&gt;
|Allows creation of 200 slim red, yellow, or white potions at a time.  Requires a quest.&lt;br /&gt;
|- &lt;br /&gt;
|Twilight Alchemy III&lt;br /&gt;
|Allows creation of 100 alcohol, 50 acid bottles, and 50 bottle grenades at a time.  Requires a soul link.&lt;br /&gt;
|Allows creation of 20 sets of alcohol, acid bottles, bottle grenades, plant bottles, marine spheres, glistening coats, atium potions, or quicksillver potions at a time.  Requires a quest.&lt;br /&gt;
|- &lt;br /&gt;
|Aid Berserk Potion&lt;br /&gt;
|Allows the alchemist to pitch a berserk potion at a level 85+ ally.  Requires soul link.&lt;br /&gt;
|Removed from the game and replaced with Aid Special Pitcher.  Pitch berserk potion, atium potion, quicksilver potion, or panacea at an ally.  There is no level requirement for the ally to receive the berserk potion effect.  Requires Aid Potion Pitcher level 5.&lt;br /&gt;
|- &lt;br /&gt;
|Pharmacy&lt;br /&gt;
|Allows the alchemist to create various basic potions.&lt;br /&gt;
|Allows the alchemist to create various basic potions including atium potion and quicksilver potion.&lt;br /&gt;
|- &lt;br /&gt;
|Summon Flora&lt;br /&gt;
|Summons up to 5 mandragora, 4 hydra, 3 flora, 2 parasites, or 1 geographer&lt;br /&gt;
|Summons up to 5 mandragora, 4 flora, 3 parasites, 2 geographers, or 1 drosera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
The homunculus system was removed due to how easy it is to abuse in WoE and PvP with proper AI setup. It was also removed to prevent attempts to bot/afk farm. There are no plans to re-implement homunculus in any state at this time.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Alchemist&amp;diff=156</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Alchemist&amp;diff=156"/>
		<updated>2024-06-18T15:26:49Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Alchemist has seen a massive shift from its vanilla counterpart. With homunculus gone, Alchemist now function as an auxiliary support to Priests and Sages. With...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Alchemist has seen a massive shift from its vanilla counterpart. With homunculus gone, Alchemist now function as an auxiliary support to Priests and Sages. With changes to how Aid Pitch works and the addition of the new Pitch Item skill, Alchemists now operate within the realm of full party support, allowing for big heals and big steroids. Brewers also receive Twilight Alchemy for all craftable items. No longer will Yellow potions be crafted one at a time to use as a cheap consumable.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Alchemist job change is unchanged and a guide can be found [https://irowiki.org/classic/Alchemist_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 Axes, Maces, Swords, and Daggers now drop slotted or have had slots added. Adding variety to your weapon pool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Alchemist always fit a weird niche in pre-trans. You wanted one for chemical protect in bigger MVP parties but they didn&amp;#039;t really do anything outside of throwing some blue potions and white potions around. And even when they did throw them, they lacked the healing boost from Soul Link. On Timelines, Alchemists are now the Combat support. They provide buffs that increase hit, flee, and ASPD. They have increased healing with Aid Pitch with a bugfix that allows Ranked Potion healing to apply and this also gets boosted by soul link, allowing them to turbo focus healing on Tanks and Devos. They also now the only source of SP for your party with the lack of scholar. Overall, Alchemist will be a main stay for any guild looking to push Trans content.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Alchemist&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Axe Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with axes&lt;br /&gt;
|Removed from alchemist skill tree&lt;br /&gt;
|- &lt;br /&gt;
|Bioethics, Vaporize, Call Homunculus, and Homunculus Resurrection&lt;br /&gt;
|Grants various homunculus skills&lt;br /&gt;
|No longer in game as homunculus system not implemented&lt;br /&gt;
|- &lt;br /&gt;
|Twilight Alchemy&lt;br /&gt;
|Allows creation of 200 white potions at a time.  Requires soul link&lt;br /&gt;
|Allows creation of 200 red, yellow, white, or blue potions.  Requires a quest.&lt;br /&gt;
|- &lt;br /&gt;
|Twilight Alchemy II&lt;br /&gt;
|Allows creation of 200 slim white potions at a time.  Requires soul link.&lt;br /&gt;
|Allows creation of 200 slim red, yellow, or white potions at a time.  Requires a quest.&lt;br /&gt;
|- &lt;br /&gt;
|Twilight Alchemy III&lt;br /&gt;
|Allows creation of 100 alcohol, 50 acid bottles, and 50 bottle grenades at a time.  Requires a soul link.&lt;br /&gt;
|Allows creation of 20 sets of alcohol, acid bottles, bottle grenades, plant bottles, marine spheres, glistening coats, atium potions, or quicksillver potions at a time.  Requires a quest.&lt;br /&gt;
|- &lt;br /&gt;
|Aid Berserk Potion&lt;br /&gt;
|Allows the alchemist to pitch a berserk potion at a level 85+ ally.  Requires soul link.&lt;br /&gt;
|Removed from the game and replaced with Aid Special Pitcher.  Pitch berserk potion, atium potion, quicksilver potion, or panacea at an ally.  There is no level requirement for the ally to receive the berserk potion effect.  Requires Aid Potion Pitcher level 5.&lt;br /&gt;
|- &lt;br /&gt;
|Pharmacy&lt;br /&gt;
|Allows the alchemist to create various basic potions.&lt;br /&gt;
|Allows the alchemist to create various basic potions including atium potion and quicksilver potion.&lt;br /&gt;
|- &lt;br /&gt;
|Summon Flora&lt;br /&gt;
|Summons up to 5 mandragora, 4 hydra, 3 flora, 2 parasites, or 1 geographer&lt;br /&gt;
|Summons up to 5 mandragora, 4 flora, 3 parasites, 2 geographers, or 1 drosera&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
The homunculus system was removed due to how easy it is to abuse in WoE and PvP with proper AI setup. It was also removed to prevent attempts to bot/afk farm. There are no plans to re-implement homunculus in any state at this time.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Blacksmith&amp;diff=155</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Blacksmith&amp;diff=155"/>
		<updated>2024-06-18T15:16:22Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Blacksmiths are a class focused on dealing large amounts of single target melee damage and forging. Blacksmiths on Timelines play very similarly to their roles...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Blacksmiths are a class focused on dealing large amounts of single target melee damage and forging. Blacksmiths on Timelines play very similarly to their roles in the past but have been adjusted slightly with quality of life. Forging has been tuned to make items easier to forge and have a more uniformed cost. While Battle Smiths have had their SP issue addressed.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Blacksmith job change is unchanged and a guide can be found [https://irowiki.org/classic/Blacksmith_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 Axes and Maces now drop slotted or have had slots added. Adding variety to your weapon pool&lt;br /&gt;
* Weapons forged by Blacksmiths maintain their NPC bonuses&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Blacksmith needed a facelift with the addition of trans content and gear to ensure it remains relevant to new and old players alike. Forgers had a lot of their weapons merged into other passives, allowing them some free skill points at job 50. Forgers also make items in batches now, reducing time spent converting Iron and Stones into usable materials like Steel and Elemental hearts. Battlesmith received a quality of life change to help with its SP issues and ensure a comfy grinding experience.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Blacksmith&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Smith Knucklebrace&lt;br /&gt;
|Allows forging of knuckles&lt;br /&gt;
|Replaced with smith knucklebrace and mace to allow forging of knuckles and maces&lt;br /&gt;
|- &lt;br /&gt;
|Smith Sword&lt;br /&gt;
|Allows forging of one handed swords&lt;br /&gt;
|Replaced with smith sword and two handed sword to allow forging of one and two handed swords&lt;br /&gt;
|- &lt;br /&gt;
|Smith Spear&lt;br /&gt;
|Allows forging of spears&lt;br /&gt;
|Replaced with smith spear and axe to allow forging of spears and axes&lt;br /&gt;
|- &lt;br /&gt;
|Smith Mace, Smith 2H Sword, Smith Axe&lt;br /&gt;
|Allows forging of maces, 2 handed swords, and axes&lt;br /&gt;
|Removed from the game&lt;br /&gt;
|- &lt;br /&gt;
|Iron Tempering&lt;br /&gt;
|Allows forging of iron&lt;br /&gt;
|Merged with Steel Tempering and renamed to Metal Tempering.  Now allows for forging of iron and steel.&lt;br /&gt;
|- &lt;br /&gt;
|Steel Tempering&lt;br /&gt;
|Allow forging of steel&lt;br /&gt;
|Removed from the game&lt;br /&gt;
|- &lt;br /&gt;
|Ore Discovery&lt;br /&gt;
|Requires steel tempering level 1&lt;br /&gt;
|Requires Metal Tempering level 2.&lt;br /&gt;
|- &lt;br /&gt;
|Maximize Power&lt;br /&gt;
|Stops natural SP regeneration&lt;br /&gt;
|No longer stops natural SP regeneration&lt;br /&gt;
|}&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Iron and Steel crafting now produce items in &amp;quot;Lots&amp;quot;. Creating a consumable box of 5 when converting materials. Allowing you to convert more materials at once and in a shorter time.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=154</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=154"/>
		<updated>2024-06-18T15:00:34Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Sages are a class focused on casting while moving and supporting their party with powerful buffs and removing enemy debuffs. Sage remains largely unchanged outside of some changes to hindsight to accommodate solo play.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Sage job change is unchanged and a guide can be found [https://irowiki.org/classic/Sage_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Books have been adjusted to drop slotted. Some book stats have been adjusted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Sage changes are more aimed towards adjusting Hindsight with the changes to how Soul Link works. Sage as a whole still functions as expected, with some new AoE options for Int based builds. Full support Sage was left unchanged.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Sage&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Hindsight&lt;br /&gt;
|Level 1 gives Napalm Beat level 3, level 2 gives level 1 fire/cold/lightning bolt, level 3 gives level 2 fire/cold/lightning bolt, level 4 gives level 3 fire/cold/lightning bolt&lt;br /&gt;
|Level 1 gives Earth Spike level 3, level 2 gives level 5 fire/cold/lightning bolt, level 3 gives level 6 fire/cold/lightning bolt, level 4 gives level 7 fire/cold/lightning bolt&lt;br /&gt;
|- &lt;br /&gt;
|Advanced Book&lt;br /&gt;
|3 Weapon Mastery damage per skill level with books&lt;br /&gt;
|9 Weapon Mastery damage per skill level with books&lt;br /&gt;
|- &lt;br /&gt;
|Earth Spike&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|- &lt;br /&gt;
|Heaven&amp;#039;s Drive&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=153</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Sage&amp;diff=153"/>
		<updated>2024-06-18T14:59:52Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Sages are a class focused on casting while moving and supporting their party with powerful buffs and removing enemy debuffs. Sage remains largely unchanged outs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Sages are a class focused on casting while moving and supporting their party with powerful buffs and removing enemy debuffs. Sage remains largely unchanged outside of some &lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Sage job change is unchanged and a guide can be found [https://irowiki.org/classic/Sage_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Books have been adjusted to drop slotted. Some book stats have been adjusted, see [https://wiki.ragnaroktimelines.net/index.php?title=Weapon_Changes here.]&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Sage changes are more aimed towards adjusting Hindsight with the changes to how Soul Link works. Sage as a whole still functions as expected, with some new AoE options for Int based builds. Full support Sage was left unchanged.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Sage&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Hindsight&lt;br /&gt;
|Level 1 gives Napalm Beat level 3, level 2 gives level 1 fire/cold/lightning bolt, level 3 gives level 2 fire/cold/lightning bolt, level 4 gives level 3 fire/cold/lightning bolt&lt;br /&gt;
|Level 1 gives Earth Spike level 3, level 2 gives level 5 fire/cold/lightning bolt, level 3 gives level 6 fire/cold/lightning bolt, level 4 gives level 7 fire/cold/lightning bolt&lt;br /&gt;
|- &lt;br /&gt;
|Advanced Book&lt;br /&gt;
|3 Weapon Mastery damage per skill level with books&lt;br /&gt;
|9 Weapon Mastery damage per skill level with books&lt;br /&gt;
|- &lt;br /&gt;
|Earth Spike&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|- &lt;br /&gt;
|Heaven&amp;#039;s Drive&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Wizard&amp;diff=152</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Wizard&amp;diff=152"/>
		<updated>2024-06-18T13:58:30Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Wizards are masters of Area of Effect damage and crowd control. Wizards have been left relatively unchanged due to their high skill ceiling. Timelines aim was t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Wizards are masters of Area of Effect damage and crowd control. Wizards have been left relatively unchanged due to their high skill ceiling. Timelines aim was to reign their power back a bit while providing them with adjusted tools that are looked at as joke builds or pre-requisites for other skills.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Wizard job change is unchanged and a guide can be found [https://irowiki.org/classic/Wizard_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Relatively unchanged. Wizards now get access to all trans staves as well as the rest of the associated Trans gear.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Wizard received some minor tuning. While it doesn&amp;#039;t change anything long term for experienced Wizard players, it does change some thresholds that players knew before. The changes to Earth Spike and Heaven&amp;#039;s Drive were made to bring them more in line with a bolt, but show great promise even at lower levels. Frost Nova was also adjusted to be more consistent and have a larger AoE so you arent required to be IN melee range, but at least at a 5 cell distance from your enemy. Keep in mind, 11x11 around your character is 5x5 AoE, similar to Heaven&amp;#039;s Drive. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Wizard&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Storm Gust&lt;br /&gt;
|500% damage per hit at level 10&lt;br /&gt;
|460% damage per hit at level 10&lt;br /&gt;
|- &lt;br /&gt;
|Earth Spike&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|- &lt;br /&gt;
|Heaven&amp;#039;s Drive&lt;br /&gt;
|100% damage per hit&lt;br /&gt;
|200% damage per hit&lt;br /&gt;
|- &lt;br /&gt;
|Frost Nova&lt;br /&gt;
|5x5 area of effect around player, 65% chance to freeze enemies, 4 second cast time at level 10&lt;br /&gt;
|11x11 area of effect around player, 150% chance to freeze enemies, 1.5 second cast time at level 10&lt;br /&gt;
|}&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Moonlight dagger does not function with Magic here as it did in classic.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=151</id>
		<title>Crusader</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=151"/>
		<updated>2024-06-18T13:48:28Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Crusaders are knights of holy Virtue. Aiming to purge the realm of demons, undead, and darkness alike. Crusaders on timelines have received quite a few Quality of Life changes so that they can operate/function similar to their Paladin counterpart. With changes to Providence, Holy Cross, and skill requirements. The once Job hungry Crusader is now living the good life, able to afford the skills they need to compete.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Crusader job change is unchanged and a guide can be found [https://irowiki.org/classic/Crusader_Job_Change_Guide here.] However, the job 50 reward has been updated to be a Zombie Card.&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears now drop slotted or have had slots added. Adding variety to your weapon pool. A variety of level 1 and 2 weapons have also had their slot amount updated, adding further variety.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Crusaders that go down the Grand Cross tree now have easy access to Providence and can cast it on themselves. Allowing them to gain even more resist when undergeared, and reduce damage further when properly geared. Holy cross now grants the user Aspersio for a short period of time after casting it, allowing for Agi builds to benefit from Holy Weapon when farming without the need for a priest. Devotion was left mostly untouched and still has to choose between max reflect and defending aura. However, Devotion is required now more than ever without Assumptio being easily accessible.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Crusader&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Holy Cross&lt;br /&gt;
|No endow effect&lt;br /&gt;
|Endows weapon with holy element for 2 * skill level seconds.  This endow is similar to Aspersio and will overwrite existing endows.&lt;br /&gt;
|- &lt;br /&gt;
|Providence&lt;br /&gt;
|Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks.&lt;br /&gt;
|Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies.  Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies.&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|- &lt;br /&gt;
|Demon Bane&lt;br /&gt;
|3 Weapon Mastery damage per skill level against demon and undead race&lt;br /&gt;
|Merged into Divine Protection&lt;br /&gt;
|- &lt;br /&gt;
|Divine Protection&lt;br /&gt;
|3 Soft Defense per skill level against demon and undead&lt;br /&gt;
|Demonbane has been merged with Divine Protection.  Damage bonus increased to +9 per skill level.&lt;br /&gt;
|- &lt;br /&gt;
|Heal&lt;br /&gt;
|Requires demon bane level 5&lt;br /&gt;
|Requires divine protection level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Grand Cross does apply Mastery damage here at the end of its calculation, adding value to Sword Mastery and Divine Protection. Hunter Fly Card and similar effects also work with Grand Cross.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=150</id>
		<title>Crusader</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=150"/>
		<updated>2024-06-18T13:48:11Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Crusaders are knights of holy Virtue. Aiming to purge the realm of demons, undead, and darkness alike. Crusaders on timelines have received quite a few Quality of Life changes so that they can operate/function similar to their Paladin counterpart. With changes to Providence, Holy Cross, and skill requirements. The once Job hungry Crusader is now living the good life, able to afford the skills they need to compete.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Crusader job change is unchanged and a guide can be found [https://irowiki.org/classic/Crusader_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears now drop slotted or have had slots added. Adding variety to your weapon pool. A variety of level 1 and 2 weapons have also had their slot amount updated, adding further variety.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Crusaders that go down the Grand Cross tree now have easy access to Providence and can cast it on themselves. Allowing them to gain even more resist when undergeared, and reduce damage further when properly geared. Holy cross now grants the user Aspersio for a short period of time after casting it, allowing for Agi builds to benefit from Holy Weapon when farming without the need for a priest. Devotion was left mostly untouched and still has to choose between max reflect and defending aura. However, Devotion is required now more than ever without Assumptio being easily accessible.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Crusader&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Holy Cross&lt;br /&gt;
|No endow effect&lt;br /&gt;
|Endows weapon with holy element for 2 * skill level seconds.  This endow is similar to Aspersio and will overwrite existing endows.&lt;br /&gt;
|- &lt;br /&gt;
|Providence&lt;br /&gt;
|Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks.&lt;br /&gt;
|Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies.  Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies.&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|- &lt;br /&gt;
|Demon Bane&lt;br /&gt;
|3 Weapon Mastery damage per skill level against demon and undead race&lt;br /&gt;
|Merged into Divine Protection&lt;br /&gt;
|- &lt;br /&gt;
|Divine Protection&lt;br /&gt;
|3 Soft Defense per skill level against demon and undead&lt;br /&gt;
|Demonbane has been merged with Divine Protection.  Damage bonus increased to +9 per skill level.&lt;br /&gt;
|- &lt;br /&gt;
|Heal&lt;br /&gt;
|Requires demon bane level 5&lt;br /&gt;
|Requires divine protection level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Grand Cross does apply Mastery damage here at the end of its calculation, adding value to Sword Mastery and Divine Protection. Hunter Fly Card and similar effects also work with Grand Cross.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Knight&amp;diff=149</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Knight&amp;diff=149"/>
		<updated>2024-06-18T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Knights are a class focused on front-lining for their party and dealing out AoE damage. On Timelines, Knight was left largely unchanged outside of the removal of Gutterlines and mastery changes. Knight players of vanilla will find the class is still as strong as it was, even with the reduction in damage from Bowling bash. This is a testament to the strength and resilience that Knight has always shown in the past. &lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Knight job change is unchanged and a guide can be found [https://irowiki.org/classic/Knight_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears and two-handed swords now drop slotted or have had slots added. Adding variety to your weapon pool.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Knight was toned back a bit considering access to Trans gear and a strictly pre-trans environment. Knight if left in its original state would have most likley been a de-facto choice for most content by a lot of players, encouraging a solo playstyle, which is not the ultimate aim of the server. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Knight&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Bowling Bash&lt;br /&gt;
|Affected by gutter lines, 500% damage per hit&lt;br /&gt;
|Not affected by gutter lines, 460% damage per hit at level 10&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, 1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Bash and Pierce both maintain their hit bonus on Timelines. Making up for the lack of concentration from Lord Knight.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=148</id>
		<title>Crusader</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=148"/>
		<updated>2024-06-18T13:42:57Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Crusaders are knights of holy Virtue. Aiming to purge the realm of demons, undead, and darkness alike. Crusaders on timelines have received quite a few Quality of Life changes so that they can operate/function similar to their Paladin counterpart. With changes to Providence, Holy Cross, and skill requirements. The once Job hungry Crusader is now living the good life, able to afford the skills they need to compete.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Knight job change is unchanged and a guide can be found [https://irowiki.org/classic/Crusader_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears now drop slotted or have had slots added. Adding variety to your weapon pool. A variety of level 1 and 2 weapons have also had their slot amount updated, adding further variety.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Crusaders that go down the Grand Cross tree now have easy access to Providence and can cast it on themselves. Allowing them to gain even more resist when undergeared, and reduce damage further when properly geared. Holy cross now grants the user Aspersio for a short period of time after casting it, allowing for Agi builds to benefit from Holy Weapon when farming without the need for a priest. Devotion was left mostly untouched and still has to choose between max reflect and defending aura. However, Devotion is required now more than ever without Assumptio being easily accessible.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Crusader&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Holy Cross&lt;br /&gt;
|No endow effect&lt;br /&gt;
|Endows weapon with holy element for 2 * skill level seconds.  This endow is similar to Aspersio and will overwrite existing endows.&lt;br /&gt;
|- &lt;br /&gt;
|Providence&lt;br /&gt;
|Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks.&lt;br /&gt;
|Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies.  Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies.&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|- &lt;br /&gt;
|Demon Bane&lt;br /&gt;
|3 Weapon Mastery damage per skill level against demon and undead race&lt;br /&gt;
|Merged into Divine Protection&lt;br /&gt;
|- &lt;br /&gt;
|Divine Protection&lt;br /&gt;
|3 Soft Defense per skill level against demon and undead&lt;br /&gt;
|Demonbane has been merged with Divine Protection.  Damage bonus increased to +9 per skill level.&lt;br /&gt;
|- &lt;br /&gt;
|Heal&lt;br /&gt;
|Requires demon bane level 5&lt;br /&gt;
|Requires divine protection level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Grand Cross does apply Mastery damage here at the end of its calculation, adding value to Sword Mastery and Divine Protection. Hunter Fly Card and similar effects also work with Grand Cross.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=147</id>
		<title>Crusader</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=147"/>
		<updated>2024-06-18T13:42:31Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Crusaders are knights of holy Virtue. Aiming to purge the realm of demons, undead, and darkness alike. Crusaders on timelines have received quite a few Quality of Life changes so that they can operate/function similar to their Paladin counterpart. With changes to Providence, Holy Cross, and skill requirements. The once Job hungry Crusader is now living the good life, able to afford the skills they need to compete.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Knight job change is unchanged and a guide can be found [https://irowiki.org/classic/Knight_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears now drop slotted or have had slots added. Adding variety to your weapon pool. A variety of level 1 and 2 weapons have also had their slot amount updated, adding further variety.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Crusaders that go down the Grand Cross tree now have easy access to Providence and can cast it on themselves. Allowing them to gain even more resist when undergeared, and reduce damage further when properly geared. Holy cross now grants the user Aspersio for a short period of time after casting it, allowing for Agi builds to benefit from Holy Weapon when farming without the need for a priest. Devotion was left mostly untouched and still has to choose between max reflect and defending aura. However, Devotion is required now more than ever without Assumptio being easily accessible.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Crusader&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Holy Cross&lt;br /&gt;
|No endow effect&lt;br /&gt;
|Endows weapon with holy element for 2 * skill level seconds.  This endow is similar to Aspersio and will overwrite existing endows.&lt;br /&gt;
|- &lt;br /&gt;
|Providence&lt;br /&gt;
|Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks.&lt;br /&gt;
|Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies.  Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies.&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|- &lt;br /&gt;
|Demon Bane&lt;br /&gt;
|3 Weapon Mastery damage per skill level against demon and undead race&lt;br /&gt;
|Merged into Divine Protection&lt;br /&gt;
|- &lt;br /&gt;
|Divine Protection&lt;br /&gt;
|3 Soft Defense per skill level against demon and undead&lt;br /&gt;
|Demonbane has been merged with Divine Protection.  Damage bonus increased to +9 per skill level.&lt;br /&gt;
|- &lt;br /&gt;
|Heal&lt;br /&gt;
|Requires demon bane level 5&lt;br /&gt;
|Requires divine protection level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Grand Cross does apply Mastery damage here at the end of its calculation, adding value to Sword Mastery and Divine Protection. Hunter Fly Card and similar effects also work with Grand Cross.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=146</id>
		<title>Crusader</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Crusader&amp;diff=146"/>
		<updated>2024-06-18T13:41:55Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Crusaders are knights of holy Virtue. Aiming to purge the realm of demons, undead, and darkness alike. Crusaders on timelines have received quite a few Quality...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Crusaders are knights of holy Virtue. Aiming to purge the realm of demons, undead, and darkness alike. Crusaders on timelines have received quite a few Quality of Life changes so that they can operate/function similar to their Paladin counterpart. With changes to Providence, Holy Cross, and skill requirements. The once Job hungry Crusader is now living the good life, able to afford the skills they need to compete.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Knight job change is unchanged and a guide can be found [https://irowiki.org/classic/Knight_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears now drop slotted or have had slots added. Adding variety to your weapon pool. A variety of level 1 and 2 weapons have also had their slot amount updated, adding further variety.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Crusaders that go down the Grand Cross tree now have easy access to Providence and can cast it on themselves. Allowing them to gain even more resist when undergeared, and reduce damage further when properly geared. Holy cross now grants the user Aspersio for a short period of time after casting it, allowing for Agi builds to benefit from Holy Weapon when farming without the need for a priest. Devotion was left mostly untouched and still has to choose between max reflect and defending aura. However, Devo is required now more than ever without Assumptio being easily accessible.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Crusader&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Holy Cross&lt;br /&gt;
|No endow effect&lt;br /&gt;
|Endows weapon with holy element for 2 * skill level seconds.  This endow is similar to Aspersio and will overwrite existing endows.&lt;br /&gt;
|- &lt;br /&gt;
|Providence&lt;br /&gt;
|Cast a buff on non-crusader allies to grant a 5% * skill level resistance to demon and undead race enemies and holy element attacks.&lt;br /&gt;
|Cast a buff on yourself or allies to grant a 5% * skill level resistance to demon, undead, and angel race enemies.  Also grants a passive 1% * skill level resistance to demon, undead, and angel race enemies.&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, +1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|- &lt;br /&gt;
|Demon Bane&lt;br /&gt;
|3 Weapon Mastery damage per skill level against demon and undead race&lt;br /&gt;
|Merged into Divine Protection&lt;br /&gt;
|- &lt;br /&gt;
|Divine Protection&lt;br /&gt;
|3 Soft Defense per skill level against demon and undead&lt;br /&gt;
|Demonbane has been merged with Divine Protection.  Damage bonus increased to +9 per skill level.&lt;br /&gt;
|- &lt;br /&gt;
|Heal&lt;br /&gt;
|Requires demon bane level 5&lt;br /&gt;
|Requires divine protection level 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Grand Cross does apply Mastery damage here at the end of its calculation, adding value to Sword Mastery and Divine Protection. Hunter Fly Card and similar effects also work with Grand Cross.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Knight&amp;diff=145</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Knight&amp;diff=145"/>
		<updated>2024-06-18T12:39:38Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Knights are a class focused on front-lining for their party and dealing out AoE damage. On Timelines, Knight was left largely unchanged outside of the removal of Gutterlines and mastery changes. Knight players of vanilla will find the class is still as strong as it was, even with the reduction in damage from Bowling bash. This is a testament to the strength and resilience that Knight has always shown in the past. &lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Knight job change is unchanged and a guide can be found [https://irowiki.org/classic/Knight_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears and two-handed swords now drop slotted or have had slots added. Adding variety to your weapon pool&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Knight was toned back a bit considering access to Trans gear and a strictly pre-trans environment. Knight if left in its original state would have most likley been a de-facto choice for most content by a lot of players, encouraging a solo playstyle, which is not the ultimate aim of the server. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Knight&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Bowling Bash&lt;br /&gt;
|Affected by gutter lines, 500% damage per hit&lt;br /&gt;
|Not affected by gutter lines, 460% damage per hit at level 10&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, 1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Bash and Pierce both maintain their hit bonus on Timelines. Making up for the lack of concentration from Lord Knight.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Knight&amp;diff=144</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Knight&amp;diff=144"/>
		<updated>2024-06-18T12:39:21Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Overview == Knights are a class focused on front-lining for their party and dealing out AoE damage. On Timelines, Knight was left largely unchanged outside of the removal o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Knights are a class focused on front-lining for their party and dealing out AoE damage. On Timelines, Knight was left largely unchanged outside of the removal of Gutterlines and mastery changes. Knight players of vanilla will find the class is still as strong as it was, even with the reduction in damage from Bowling bash. This is a testament to the strength and resilience that Knight has always shown in the past. &lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Monk job change is unchanged and a guide can be found [https://irowiki.org/classic/Knight_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Most level 3 and 4 spears and two-handed swords now drop slotted or have had slots added. Adding variety to your weapon pool&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Knight was toned back a bit considering access to Trans gear and a strictly pre-trans environment. Knight if left in its original state would have most likley been a de-facto choice for most content by a lot of players, encouraging a solo playstyle, which is not the ultimate aim of the server. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!Knight&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Bowling Bash&lt;br /&gt;
|Affected by gutter lines, 500% damage per hit&lt;br /&gt;
|Not affected by gutter lines, 460% damage per hit at level 10&lt;br /&gt;
|- &lt;br /&gt;
|Spear Mastery&lt;br /&gt;
|4 Weapon Mastery damage per skill level with spears, 1 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|12 Weapon Mastery damage per skill level with spears, 3 weapon mastery damage per skill level with spears when mounted&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Bash and Pierce both maintain their hit bonus on Timelines. Making up for the lack of concentration from Lord Knight.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Monk&amp;diff=143</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Monk&amp;diff=143"/>
		<updated>2024-06-18T12:31:21Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Monks are a class focused on power and mobility with extreme trade offs. On Timelines, they have lost the ability to wield shields but now maintain bare-handed ASPD with knuckles. While using a Mace, Monks can wear charms that provide additional effects similar to shields they would wear in the past. The goal with Monk was to move them away from strictly focusing on Guillotine Fist as a form of damage in parties, while also making them function more as an off-tank with Steel Body.&lt;br /&gt;
&lt;br /&gt;
== Job Change == &lt;br /&gt;
The Monk job change is unchanged and a guide can be found [https://irowiki.org/classic/Monk_Job_Change_Guide here.]&lt;br /&gt;
&lt;br /&gt;
== Equipment Related Changes ==&lt;br /&gt;
&lt;br /&gt;
* Knuckle class weapons are now two handed and have the same attack speed as bare fist for monks&lt;br /&gt;
* Can not use normal shields (guard, buckler, etc)&lt;br /&gt;
* Can use charms in the shield slot&lt;br /&gt;
&lt;br /&gt;
=== Charms === &lt;br /&gt;
Charms are created via an NPC at the St. Capitalina Abbey&lt;br /&gt;
Three versions are available:&lt;br /&gt;
* Charm of Yggdrasil - 10% damage reduction from demon, angel, and plant race mobs, adds the enchanted peach tree card effect (auto heal when attacking) - requires 500 each of Wooden Heart (Wood Golem), Huge Leaf (Leaf Cat), and Sprout (Parasite)&lt;br /&gt;
* Charm of Warding - 10% damage reduction from brute, insect, and fish race mobs, allows use of shield reflect level 1 - requires 500 each of False Angel Wing (False Angel), Little Evil Wing (Deviruchi), and Cyfar (Orc Lady)&lt;br /&gt;
* Charm of Meditation - 10% damage reduction from formless and dragon race mobs, 50% resistance to the curse and stone curse status effects - requires 500 each of Red Bijou (Red Ferus), Green Bijou (Green Ferus), and Blue Bijou (Blue Acidus)&lt;br /&gt;
&lt;br /&gt;
All charms have 0 defense, a weight of 10, and a level requirement of 55.  They can be upgraded and are restricted to monk class only.&lt;br /&gt;
&lt;br /&gt;
== Skill Changes ==&lt;br /&gt;
&lt;br /&gt;
Monk skill changes focus on utility and combo skills.  Snap is the post-rebirth version which does not consume a spirit sphere when in fury.  &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Monk&lt;br /&gt;
!Original Version&lt;br /&gt;
!Timelines Version&lt;br /&gt;
|- &lt;br /&gt;
|Throw Spirit Sphere&lt;br /&gt;
|Cast time is 2 + skill level seconds&lt;br /&gt;
|Cast time reduced by approximately half&lt;br /&gt;
|- &lt;br /&gt;
|Flee&lt;br /&gt;
|Provides 1.5 flee per skill level&lt;br /&gt;
|Provides 1 flee and 1 perfect dodge per skill level&lt;br /&gt;
|- &lt;br /&gt;
|Raging Trifecta Blow&lt;br /&gt;
|Requires dodge level 5&lt;br /&gt;
|Requires dodge level 3&lt;br /&gt;
|- &lt;br /&gt;
|Raging Quadruple Blow&lt;br /&gt;
|SP cost is 10 + 1 SP per skill level&lt;br /&gt;
|SP cost is 5 + 1 SP per skill level&lt;br /&gt;
|- &lt;br /&gt;
|Raging Thrust&lt;br /&gt;
|Attacks a single target&lt;br /&gt;
|Affects a 3x3 area&lt;br /&gt;
|- &lt;br /&gt;
|Iron Fist&lt;br /&gt;
|3 Weapon Mastery damage per skill level with knuckles.  Requires divine protection and demon bane level 10.&lt;br /&gt;
|9 Weapon Mastery damage per skill level with knuckles.  Now requires only divine protection level 10.&lt;br /&gt;
|- &lt;br /&gt;
|Spiritual Cadence&lt;br /&gt;
|Recovers 20 + 1% Max HP and 10 + 1% Max SP per tick.&lt;br /&gt;
|Recovers 20 + 5% Max HP and 10 + 5% Max SP per tick.&lt;br /&gt;
|- &lt;br /&gt;
|Absorb Spirit Sphere&lt;br /&gt;
|20% Chance of Success&lt;br /&gt;
|33% Chance of Success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine protection and demon bane have been merged into a single skill for acolytes.  Additionally, the pre-requisite for Raging Trifecta Blow has been reduced from Dodge 5 to Dodge 3.  As such, monks have more flexibility in their choices.  Monks may choose to spend the additional points on Mace Mastery which has been added to the Acolyte skill tree or on Signum Crucis which now requires Divine Protection level 6 instead of Demon Bane level 3.   &lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Monks gain the ability to use Zen while soul linked in addition to their normal class specific buffs of removing the normal block on SP regeneration while in Fury status, reducing the SP cost of combo skills, and adding a 5x5 splash effect on Raging Thrust.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=142</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=142"/>
		<updated>2024-06-18T12:25:44Z</updated>

		<summary type="html">&lt;p&gt;Ororan: /* Basic Items - Garments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Oridecon and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Gladius&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Saber&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gakkung&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 2 Oridecons and 500,000z&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Flameberge&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Claymore&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Stunner&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bow&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ninja Suit&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Mage Coat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Holy Robe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Pantie&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Robe of Cast&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Memory Book&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|High Heels&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Black Leather Boots&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garment ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Garment ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ancient Cape&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Undershirt&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rider Insignia&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Sunflower&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ph.D Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Big Ribbon&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Boy&amp;#039;s Cap&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bongun Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Munak Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Orc Helm&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Monk Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Golden Gear&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pirate Bandana&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Majestic Goat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Spiky Band&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Bone Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Corsair&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Crown&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tiara&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Sphinx Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Accessory ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Skull Ring&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Brooch&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Earring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Glove&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rosary&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bow Thimble&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=141</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=141"/>
		<updated>2024-06-18T12:25:10Z</updated>

		<summary type="html">&lt;p&gt;Ororan: /* Advanced Items - Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Oridecon and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Gladius&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Saber&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gakkung&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 2 Oridecons and 500,000z&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Flameberge&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Claymore&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Stunner&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bow&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ninja Suit&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Mage Coat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Holy Robe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Pantie&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Robe of Cast&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Memory Book&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|High Heels&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Black Leather Boots&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garments ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Garment ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ancient Cape&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Undershirt&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rider Insignia&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Sunflower&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ph.D Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Big Ribbon&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Boy&amp;#039;s Cap&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bongun Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Munak Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Orc Helm&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Monk Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Golden Gear&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pirate Bandana&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Majestic Goat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Spiky Band&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Bone Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Corsair&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Crown&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tiara&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Sphinx Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Accessory ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Skull Ring&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Brooch&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Earring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Glove&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rosary&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bow Thimble&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=140</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=140"/>
		<updated>2024-06-18T12:24:57Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Oridecon and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Gladius&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Saber&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gakkung&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 2 Oridecons and 500,000z&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Flameberge&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Claymore&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Stunner&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bow&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ninja Suit&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Mage Coat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Holy Robe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Pantie&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Robe of Cast&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Memory Book&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|High Heels&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Black Leather Boots&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garments ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Garment ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ancient Cape&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Undershirt&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rider Insignia&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Sunflower&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ph.D Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Big Ribbon&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Boy&amp;#039;s Cap&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bongun Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Munak Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Orc Helm&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Monk Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Golden Gear&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pirate Bandana&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Majestic Goat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Spiky Band&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Bone Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Corsair&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Crown&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tiara&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Sphinx Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Accessory ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Skull Ring&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Brooch&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Earring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Glove&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rosary&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bow Thimble&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=139</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=139"/>
		<updated>2024-06-18T12:21:12Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garments ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Oridecon and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Gladius&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Saber&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gakkung&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ninja Suit&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Mage Coat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Holy Robe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Pantie&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Robe of Cast&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and 500,000z. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Memory Book&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|High Heels&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Black Leather Boots&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Garment ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ancient Cape&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Undershirt&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rider Insignia&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Garment ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Ancient Cape&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Undershirt&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rider Insignia&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Sunflower&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ph.D Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Big Ribbon&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Boy&amp;#039;s Cap&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bongun Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Munak Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Orc Helm&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Monk Hat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Golden Gear&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pirate Bandana&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Majestic Goat&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Spiky Band&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Bone Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Corsair&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Crown&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tiara&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Sphinx Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Accessory ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 1 Steel and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Skull Ring&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Brooch&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Earring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Ring&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Glove&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Rosary&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bow Thimble&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Advanced Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 1 in 4 (25%) chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot an Advanced item will cost 2 Oridecons and 500,000z&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Flameberge&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Claymore&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Stunner&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Hunter Bow&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=138</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=138"/>
		<updated>2024-06-18T11:58:47Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garments ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Oridecon and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Gladius&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Saber&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gakkung&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=137</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=137"/>
		<updated>2024-06-18T11:56:10Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garments ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Weapons ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Oridecon and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
|- &lt;br /&gt;
|Gladius&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Saber&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Two-Handed Axe&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gakkung&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=136</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=136"/>
		<updated>2024-06-18T11:47:51Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Footgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Shoes&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Boots&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Greaves&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Garments ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Muffler&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Manteau&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Pauldron&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Headgear ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Cap&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Biretta&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Circlet&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Gemmed Sallet&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Coif&lt;br /&gt;
|1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
|Helm&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Bucket Hat&lt;br /&gt;
|250,000z&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=135</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=135"/>
		<updated>2024-06-18T11:40:42Z</updated>

		<summary type="html">&lt;p&gt;Ororan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;br /&gt;
&lt;br /&gt;
Note: Silver Robe and Scapulare maintain their NPC bonuses after slotting. This is an intended change to make these items more appealing as they are class locked to 1 or 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Body Armor ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Zeny Fee&lt;br /&gt;
|- &lt;br /&gt;
|Mantle&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Coat&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Silk Robe&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Saint&amp;#039;s Robe&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Scapulare&lt;br /&gt;
|100,000z&lt;br /&gt;
|-&lt;br /&gt;
|Silver Robe&lt;br /&gt;
|100,000z&lt;br /&gt;
|- &lt;br /&gt;
|Tights&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Thief Clothes&lt;br /&gt;
|500,000z&lt;br /&gt;
|- &lt;br /&gt;
|Padded Armor&lt;br /&gt;
|150,000z&lt;br /&gt;
|-&lt;br /&gt;
|Chain Mail&lt;br /&gt;
|200,000z&lt;br /&gt;
|- &lt;br /&gt;
|Full Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Legion Plate&lt;br /&gt;
|500,000z&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Basic Items - Shields ==&lt;br /&gt;
&lt;br /&gt;
These items have a 50/50 chance of slotting and lose their NPC bonuses upon slotting. Attempting to slot a Basic item will cost 1 Iron and a variable zeny fee. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;#039;wikitable&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
|- &lt;br /&gt;
|Guard&lt;br /&gt;
|250,000z&lt;br /&gt;
|-&lt;br /&gt;
|Buckler&lt;br /&gt;
|250,000z&lt;br /&gt;
|- &lt;br /&gt;
|Mirror Shield&lt;br /&gt;
|500,000z&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|250,000z&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=134</id>
		<title>Socket Enchant Changes</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnaroktimelines.net/index.php?title=Socket_Enchant_Changes&amp;diff=134"/>
		<updated>2024-06-18T11:25:03Z</updated>

		<summary type="html">&lt;p&gt;Ororan: Created page with &amp;quot;== Socket Enchanting ==  Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availabili...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Socket Enchanting ==&lt;br /&gt;
&lt;br /&gt;
Socket Enchanting on Timelines is completely custom from the original NPC. Items have been added and removed for the sake of simplicity and availability. Most items that you used to socket at the NPC now drop naturally slotted. The primary idea behind the NPC was to provide availability to gear that is less common as servers grow bigger. Purely due to scarcity from lack of drops, or players wanting to push their upgrades on equipment. The rates listed on the NPC, 1 in 2 for basic and 1 in 4 for advanced, are 100% accurate based on server code. Basic items will slot at 50% chance. Advanced items will slot at a 25% chance.&lt;/div&gt;</summary>
		<author><name>Ororan</name></author>
		
	</entry>
</feed>